..
ActorStateFlags.cpp
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
ActorStateFlags.h
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
AttackMotion.cpp
Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
2026-10-26 21:33:33 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
CharacterRender.cpp
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
2026-11-03 14:40:29 +00:00
CharacterRender.h
Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their
2026-11-03 12:41:12 +00:00
EffectActors.h
Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ...
2026-10-31 14:41:01 +00:00
GameActor.cpp
Maintenance: [forced, user-approved] Family S1: move IsMonsterClass (fn_21065, 0xCADC90) from CGameActor to CSession and drop reinter
2026-11-03 14:56:56 +00:00
GameActor.h
Maintenance: [forced, user-approved] Family S1: move IsMonsterClass (fn_21065, 0xCADC90) from CGameActor to CSession and drop reinter
2026-11-03 14:56:56 +00:00
GameObject.cpp
Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases
2026-11-03 23:00:04 +00:00
GameObject.h
Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ...
2026-10-29 23:58:15 +00:00
GndRiser.h
Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
2026-10-31 12:22:31 +00:00
GraffiSkill.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
GraffiSkill.h
Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
2026-10-31 11:43:05 +00:00
GrannyGameActor.h
Decompile fn_21317 (CGameMode::NewActor)
2026-11-01 12:44:08 +00:00
GroundScope.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
GroundScope.h
Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
2026-10-31 11:43:05 +00:00
Item.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
Item.h
Decompile fn_22253 (CItem::SetRenderInfo)
2026-10-31 18:02:04 +00:00
MercenaryAI.cpp
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
MercenaryAI.h
Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
2026-10-30 19:38:23 +00:00
MousePointer.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
MousePointer.h
Decompile fn_20990 (CMousePointer::CMousePointer)
2026-10-31 13:44:06 +00:00
Npc.h
Decompile fn_22433 (CNpc::Slot15)
2026-10-31 23:54:14 +00:00
Pc.h
Decompile fn_21330 (CGameMode::ProcessInput)
2026-11-02 18:18:30 +00:00
Player.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
RenderObject.cpp
Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases
2026-11-03 23:00:04 +00:00
RenderObject.h
Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases
2026-11-03 23:00:04 +00:00
RenderObjectState.cpp
Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
2026-10-29 12:09:28 +01:00
RenderObjectState.h
Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ...
2026-10-30 14:35:22 +00:00
Skill.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
Skill.h
Decompile 10 functions in Source/Contents/ActorGeometry.cpp, Source/Contents/Actors/GameActor.cpp, ...
2026-11-01 03:16:17 +00:00
SpriteDrawingPolicy.cpp
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
2026-11-03 14:40:29 +00:00