rodecomp/Source/Contents/Actors
ragnarok-clanker 920b695695 Decompile fn_21051 (CGameActor::GetEffectCounter)
Batch #10855 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_21051 CGameActor::GetEffectCounter: logic confirmed by peer review

Peer-reviewed-by: Yommy, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-04 23:46:29 +00:00
..
ActorStateFlags.cpp
ActorStateFlags.h
AttackMotion.cpp
AttackMotion.h
CharacterRender.cpp Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is 2026-11-03 14:40:29 +00:00
CharacterRender.h Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their 2026-11-03 12:41:12 +00:00
EffectActors.h Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ... 2026-10-31 14:41:01 +00:00
GameActor.cpp Decompile fn_21051 (CGameActor::GetEffectCounter) 2026-11-04 23:46:29 +00:00
GameActor.h Maintenance: [forced, user-approved] Family S1: move IsMonsterClass (fn_21065, 0xCADC90) from CGameActor to CSession and drop reinter 2026-11-03 14:56:56 +00:00
GameObject.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
GameObject.h
GndRiser.h
GraffiSkill.cpp Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
GraffiSkill.h
GrannyGameActor.h Decompile fn_21317 (CGameMode::NewActor) 2026-11-01 12:44:08 +00:00
GroundScope.cpp Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
GroundScope.h
Item.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
Item.h Decompile fn_22253 (CItem::SetRenderInfo) 2026-10-31 18:02:04 +00:00
MercenaryAI.cpp Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani 2026-11-03 09:49:00 +00:00
MercenaryAI.h
MousePointer.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
MousePointer.h
Npc.h Decompile fn_22433 (CNpc::Slot15) 2026-10-31 23:54:14 +00:00
Pc.h Decompile fn_21330 (CGameMode::ProcessInput) 2026-11-02 18:18:30 +00:00
Player.cpp Confirm 2 functions in Source/Contents/Actors/Player.cpp 2026-11-04 17:53:35 +00:00
RenderObject.cpp Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp 2026-11-04 17:09:16 +00:00
RenderObject.h Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases 2026-11-03 23:00:04 +00:00
RenderObjectState.cpp
RenderObjectState.h
Skill.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
Skill.h Decompile 10 functions in Source/Contents/ActorGeometry.cpp, Source/Contents/Actors/GameActor.cpp, ... 2026-11-01 03:16:17 +00:00
SpriteDrawingPolicy.cpp Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is 2026-11-03 14:40:29 +00:00