..
ActorStateFlags.cpp
ActorStateFlags.h
AttackMotion.cpp
AttackMotion.h
CharacterRender.cpp
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
2026-11-03 14:40:29 +00:00
CharacterRender.h
Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their
2026-11-03 12:41:12 +00:00
EffectActors.h
Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ...
2026-10-31 14:41:01 +00:00
GameActor.cpp
Decompile fn_21051 (CGameActor::GetEffectCounter)
2026-11-04 23:46:29 +00:00
GameActor.h
Maintenance: [forced, user-approved] Family S1: move IsMonsterClass (fn_21065, 0xCADC90) from CGameActor to CSession and drop reinter
2026-11-03 14:56:56 +00:00
GameObject.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
GameObject.h
GndRiser.h
GraffiSkill.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
GraffiSkill.h
GrannyGameActor.h
Decompile fn_21317 (CGameMode::NewActor)
2026-11-01 12:44:08 +00:00
GroundScope.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
GroundScope.h
Item.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
Item.h
Decompile fn_22253 (CItem::SetRenderInfo)
2026-10-31 18:02:04 +00:00
MercenaryAI.cpp
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
MercenaryAI.h
MousePointer.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
MousePointer.h
Npc.h
Decompile fn_22433 (CNpc::Slot15)
2026-10-31 23:54:14 +00:00
Pc.h
Decompile fn_21330 (CGameMode::ProcessInput)
2026-11-02 18:18:30 +00:00
Player.cpp
Confirm 2 functions in Source/Contents/Actors/Player.cpp
2026-11-04 17:53:35 +00:00
RenderObject.cpp
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp
2026-11-04 17:09:16 +00:00
RenderObject.h
Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases
2026-11-03 23:00:04 +00:00
RenderObjectState.cpp
RenderObjectState.h
Skill.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
Skill.h
Decompile 10 functions in Source/Contents/ActorGeometry.cpp, Source/Contents/Actors/GameActor.cpp, ...
2026-11-01 03:16:17 +00:00
SpriteDrawingPolicy.cpp
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
2026-11-03 14:40:29 +00:00