rodecomp/Source/Contents/Ground
ragnarok-clanker 5e2f0e66d6 Decompile fn_19614 (CNavigationManager::DrawRoute)
Batch #18556 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_19614 CNavigationManager::DrawRoute: logic confirmed by peer review

Peer-reviewed-by: kyoshi, cremane, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 17:00:22 +00:00
..
GroundDecals.cpp Decompile fn_19614 (CNavigationManager::DrawRoute) 2026-11-12 17:00:22 +00:00
GroundGeometry.cpp Confirm fn_17556 (GroundGeometry::Build) 2026-11-11 20:16:52 +00:00
GroundGeometry.h Decompile fn_19614 (CNavigationManager::DrawRoute) 2026-11-12 17:00:22 +00:00
GroundLighting.cpp Decompile 2 functions in Source/Render/DX9/RendererDX9.cpp, Source/Render/Primitives/LightmappedPrimitive.cpp, ... 2026-11-11 20:01:44 +00:00
GroundLightingInitialization.cpp Decompile fn_17558 (GroundGeometry::InitializeLighting) 2026-11-10 11:35:52 +00:00
GroundLightmaps.cpp Decompile fn_17565 (GroundLightmapSet::Build) 2026-11-10 09:30:23 +00:00
GroundPicking.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundRendering.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GroundRendering.h Decompile fn_17592 (GroundGeometry::DrawLightmapped) 2026-11-07 06:03:21 +00:00
GroundSamples.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
GroundSpatial.cpp Decompile fn_17547 (GroundCell::GroundCell) 2026-11-10 16:38:08 +00:00
GroundSpatial.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
GroundWaterRendering.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GroundWaterState.cpp Decompile fn_17599 (GroundGeometry::ImportWater) 2026-11-10 10:37:44 +00:00
GroundWaterState.h Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
TerrainCoordinates.cpp Decompile fn_07839 (C3dAttr::HeightBounds) 2026-11-07 08:11:16 +00:00
TerrainHeight.cpp Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session.cpp, ... 2026-11-08 23:56:15 +00:00
TerrainHeight.h Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
TerrainPicking.cpp Decompile fn_07842 (C3dAttr::RayDistance) 2026-11-10 18:58:28 +00:00
TerrainPlane.cpp Decompile fn_07840 (C3dAttr::PlaneHeight) 2026-11-10 18:49:49 +00:00