Batch #15776 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_17558 GroundGeometry::InitializeLighting: logic confirmed by peer review Peer-reviewed-by: eAthena, Toshiro Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
#include "Contents/Ground/GroundGeometry.h"
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#include "Resource/World/TerrainResource.h"
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// OFFSET: 0x00ABFB10
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// FUNCTION: fn_17558
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void GroundGeometry::InitializeLighting() {
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if (!this->IsNewVer()) {
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return;
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}
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// STATIC: 0x01348128
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// GLOBAL: gl_25590
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static constexpr int offsets[5][2] = {{0, 0}, {0, -1}, {0, 1}, {1, 0}, {-1, 0}};
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for (int row = 0; row < 2 * this->height; ++row) {
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for (int column = 0; column < 2 * this->width; ++column) {
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float average = 0.0f;
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const TerrainHeightCell* cell = this->terrain->CellAt(column, row);
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if (cell) {
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average = ((cell->heights[1] + cell->heights[0]) + cell->heights[2] + cell->heights[3]) * 0.25f;
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}
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float minimum;
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float maximum;
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this->CellBounds(column / 2, row / 2, minimum, maximum);
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float red = 1.0f;
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float green = 1.0f;
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float blue = 1.0f;
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if (average >= minimum - 2.5f) {
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int alphaSum = 0;
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int redSum = 0;
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int greenSum = 0;
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int blueSum = 0;
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for (const auto& offset : offsets) {
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unsigned char alpha;
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unsigned char sampleRed;
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unsigned char sampleGreen;
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unsigned char sampleBlue;
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this->LightmapSample(column + offset[0], row + offset[1], alpha, sampleRed, sampleGreen, sampleBlue);
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alphaSum += alpha;
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redSum += sampleRed;
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greenSum += sampleGreen;
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blueSum += sampleBlue;
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}
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const float alpha = (static_cast<float>(alphaSum) / 5.0f) / 255.0f;
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red = ((static_cast<float>(redSum) / 5.0f) * 0.0078125f) + alpha;
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green = ((static_cast<float>(greenSum) / 5.0f) * 0.0078125f) + alpha;
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blue = ((static_cast<float>(blueSum) / 5.0f) * 0.0078125f) + alpha;
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const float first = green > red ? green : red;
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const float largest = blue > first ? blue : first;
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if (largest > 1.0f) {
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red = red / largest;
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green = green / largest;
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blue = blue / largest;
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}
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}
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if (!this->lighting.empty()) {
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const auto index = static_cast<unsigned>(column) + 2u * static_cast<unsigned>(row) * static_cast<unsigned>(this->width);
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this->lighting[index] = {red, green, blue};
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}
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}
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}
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}
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// OFFSET: 0x00ABFD50
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// FUNCTION: fn_17559
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void GroundBase::InitializeLighting() {
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}
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