rodecomp/Source/Network/Connection/Connection.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

301 lines
7.6 KiB
C++

#include "Client/Application/ErrorDialog.h"
#include "Network/Connection/Connection.h"
#include "Network/Connection/ConnectionRuntime.h"
#include "Network/Packets/PacketLengths.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <windows.h>
#include <timeapi.h>
#include <string>
// OFFSET: 0x00C7C110
// FUNCTION: fn_20382
CConnection::CConnection(ConnectionContext& context) : m_socket(INVALID_SOCKET), m_deferred(0), m_sendDeadline(0), m_context(&context) {
this->m_input.Reset(0xA000);
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
}
// OFFSET: 0x00C7C280
// OFFSET: 0x00C7C2F0
// FUNCTION: fn_20384
CConnection::~CConnection() = default;
// OFFSET: 0x00C7C1C0
// FUNCTION: fn_20383
CRagConnection::CRagConnection(ConnectionContext& context) : CConnection(context), unknown_006C(0) {
}
// OFFSET: 0x00C7C370
CRagConnection::~CRagConnection() = default;
// OFFSET: 0x00C7C4D0
// FUNCTION: fn_20389
bool CConnection::Connect(const ConnectionEndpoint& endpoint) {
this->m_deferred = 0;
while (this->m_pending.Available() != 0) {
const int bytes = this->m_pending.Available();
this->m_output.Append(bytes, this->m_pending.Data());
this->m_pending.Consume(bytes);
this->Flush();
}
this->m_input.Reset(0xA000);
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
this->m_socket = socket(AF_INET, SOCK_STREAM, 0);
if (this->m_socket == INVALID_SOCKET) {
return false;
}
const int noDelay = 1;
setsockopt(this->m_socket, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<const char*>(&noDelay), sizeof(noDelay));
u_long nonblocking = 1;
if (ioctlsocket(this->m_socket, FIONBIO, &nonblocking) == SOCKET_ERROR) {
ShowErrorDialog(this->m_context->renderSystem, "Failed to setup select mode", 0);
return false;
}
std::memset(&this->m_address, 0, sizeof(this->m_address));
std::string address = endpoint.address;
const std::string overrideAddress = endpoint.overrideAddress;
const std::size_t colon = overrideAddress.rfind(':');
if (!overrideAddress.empty() && colon != std::string::npos) {
const std::string host = overrideAddress.substr(0, colon);
if (hostent* resolved = gethostbyname(host.c_str())) {
in_addr resolvedAddress;
std::memcpy(&resolvedAddress, resolved->h_addr_list[0], sizeof(resolvedAddress));
address = inet_ntoa(resolvedAddress);
}
}
this->m_address.sin_addr.s_addr = inet_addr(address.c_str());
this->m_address.sin_family = AF_INET;
int port = endpoint.port;
if (!overrideAddress.empty() && colon != std::string::npos) {
port = std::atoi(overrideAddress.c_str() + colon + 1);
}
this->m_address.sin_port = htons(static_cast<u_short>(port));
ConnectionAddressCache& cache = this->m_context->addressCache;
if (cache.session != this->m_context->session || cache.address == 0) {
cache.address = this->m_address.sin_addr.s_addr;
cache.session = this->m_context->session;
}
this->m_address.sin_addr.s_addr = cache.address;
if (connect(this->m_socket, reinterpret_cast<const sockaddr*>(&this->m_address), sizeof(this->m_address)) != SOCKET_ERROR ||
WSAGetLastError() == WSAEWOULDBLOCK) {
this->m_status = 0;
return true;
}
this->Close();
return false;
}
// OFFSET: 0x00C7C830
// FUNCTION: fn_20390
void CConnection::Close() {
if (this->m_socket != INVALID_SOCKET) {
closesocket(this->m_socket);
this->m_socket = INVALID_SOCKET;
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
}
this->m_status = 0;
this->m_context->options.Set(5, 0, 0);
}
// OFFSET: 0x00C7CA40
// FUNCTION: fn_20397
bool CConnection::Receive() {
for (;;) {
fd_set readable;
FD_ZERO(&readable);
FD_SET(this->m_socket, &readable);
timeval timeout{};
if (select(0, &readable, nullptr, nullptr, &timeout) <= 0) {
return true;
}
char data[2048];
const int bytes = g_connectionReceive(this->m_socket, data, sizeof(data), 0);
if (bytes == SOCKET_ERROR) {
const int error = WSAGetLastError();
if (error == WSAEWOULDBLOCK || error == WSAENOTCONN) {
continue;
}
} else if (bytes > 0) {
this->m_input.Append(bytes, data);
continue;
}
this->Close();
return false;
}
}
// OFFSET: 0x00C7CB30
// FUNCTION: fn_20398
bool CConnection::Flush() {
while (this->m_sendDeadline < timeGetTime()) {
if (this->m_output.Available() == 0) {
return true;
}
fd_set writable;
FD_ZERO(&writable);
FD_SET(this->m_socket, &writable);
timeval timeout{};
const int ready = select(0, nullptr, &writable, nullptr, &timeout);
if (ready != SOCKET_ERROR) {
if (ready <= 0) {
return true;
}
const int sent = g_connectionSend(this->m_socket, this->m_output.Data(), this->m_output.Available(), 0);
if (sent != SOCKET_ERROR) {
this->m_output.Consume(sent);
} else {
const int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK && error != WSAENOTCONN) {
this->Close();
return false;
}
}
}
}
return true;
}
// OFFSET: 0x00C7CC30
// FUNCTION: fn_20399
bool CConnection::Update() {
return this->m_socket == INVALID_SOCKET || (this->Receive() && this->Flush());
}
// OFFSET: 0x00C7CC60
// FUNCTION: fn_20400
void CConnection::UpdateStatus() {
if (this->m_socket != INVALID_SOCKET) {
this->m_status = !this->Receive() || !this->Flush();
}
}
// OFFSET: 0x00C7CA10
// FUNCTION: fn_20394
int CConnection::Status() const {
return this->m_status;
}
// OFFSET: 0x00C7CE30
// FUNCTION: fn_20405
void CConnection::Send(int bytes, const void* data) {
timeGetTime();
if (this->m_socket == INVALID_SOCKET) {
return;
}
this->m_output.Append(bytes, data);
this->Flush();
}
// OFFSET: 0x00C7CC90
// FUNCTION: fn_20401
int CConnection::Read(void* output, int bytes, unsigned char exact) {
if (exact != 0) {
return this->m_input.Read(bytes, output) ? bytes : 0;
}
const int available = std::min(bytes, this->m_input.Available());
this->m_input.Read(available, output);
return available;
}
// OFFSET: 0x00C7CCE0
// FUNCTION: fn_20402
bool CConnection::ReadPacket(void* output, unsigned short* bytes, const PacketLengths& lengths) {
unsigned short id;
if (!this->m_input.Peek(2, &id)) {
return false;
}
unsigned short size;
if (lengths.Lookup(id).kind == 1) {
size = static_cast<unsigned short>(lengths.FixedLength(id));
} else {
unsigned header;
if (!this->m_input.Peek(4, &header)) {
return false;
}
size = static_cast<unsigned short>(header >> 16);
}
if (!this->m_input.Read(size, output)) {
return false;
}
if (bytes) {
*bytes = size;
}
return true;
}
// OFFSET: 0x00C7CEC0
// FUNCTION: fn_20406
void CConnection::Prepend(int bytes, const void* data) {
this->m_input.Prepend(bytes, data);
}
// OFFSET: 0x00C7CDB0
// FUNCTION: fn_20403
void CConnection::ResetDeferred() {
this->m_pending.Reset(0xA000);
}
// OFFSET: 0x00C7CDC0
// FUNCTION: fn_20404
void CConnection::ResetBuffers() {
this->m_input.Reset(0xA000);
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
}
// OFFSET: 0x00C7CED0
// FUNCTION: fn_20407
void CConnection::SetDeferred(unsigned char value) {
this->m_deferred = value;
if (value != 0) {
return;
}
while (this->m_pending.Available() != 0) {
const int bytes = this->m_pending.Available();
this->m_output.Append(bytes, this->m_pending.Data());
this->m_pending.Consume(bytes);
this->Flush();
}
}
// OFFSET: 0x00C7D7D0
// FUNCTION: fn_20409
CRagConnection& GetRagConnection(ConnectionContext& context) {
// STATIC: 0x016FDC98
// GLOBAL: gl_24490
static CRagConnection connection(context);
return connection;
}