Batch #904 by ragnarok-clanker: no function's compiled code changes; checked with 3 compiled unit(s), including every includer of Source/Contents/MessageTable.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemDataMgr.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/Messenger/WhisperBlockMgr.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/Network/TextEncoding.h, Source/Network/Http/CURLMgr.h, Source/Render/Textures/Texture.h, Source/UI/Layout/SnapMgr.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIWindow.h, Source/Utility/Async/NMessageMgr.h.
165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIWINDOW_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIWINDOW_H
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#include "Render/Primitives/UIRPData.h"
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#include "UI/Window/WindowAncestry.h"
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#include "UI/Layout/WindowGeometry.h"
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#include <unordered_set>
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#include <vector>
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class CRenderSystemBase;
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class ModeEvents;
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class RenderPrimitivePool;
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class CRenderer;
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struct ModeCursor;
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struct WindowRegistration;
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class UIWindow;
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struct RenderQueues;
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struct BitmapImage;
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class FontCache;
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struct TextLocale;
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struct UIWindowContext {
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RenderPrimitivePool& primitives;
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CRenderSystemBase& renderSystem;
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CRenderer& renderer;
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ModeEvents*& mode;
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ModeCursor& cursor;
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std::uint32_t& cursorTick;
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WindowRegistration& registration;
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WindowAncestry*& reference_019C;
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WindowAncestry*& reference_01A0;
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WindowAncestry*& reference_01B8;
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WindowAncestry*& reference_0A30;
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WindowAncestry*& reference_4F1D4;
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std::unordered_set<UIWindow*>& deferredDeletion;
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void DestroyDeferredChildren();
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};
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class UIWindow : public UIRPData, public WindowAncestry {
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friend struct WindowDialogs;
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friend struct InputFocus;
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friend class CUIDropDownBox;
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public:
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explicit UIWindow(UIWindowContext& context, unsigned char cached);
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~UIWindow() override;
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virtual void Resize(int width, int height);
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virtual bool Slot02();
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virtual bool Slot03();
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virtual void Move(int x, int y);
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virtual bool Slot05();
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virtual UIWindow* Slot06();
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virtual bool Slot07(void* output);
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virtual bool Slot08();
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virtual bool CanHitTest();
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virtual void Slot10(int argument1, int argument2, std::intptr_t argument3);
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virtual void Slot11();
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virtual void Slot12();
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virtual void Slot13(int argument1, int argument2);
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virtual void Show(int visible);
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virtual void Slot15(int width, int height);
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virtual void Slot16();
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virtual void Grow(int width, int height);
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virtual void Slot18();
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virtual void Slot19();
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virtual void Paint();
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virtual void Slot21();
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virtual void Slot22(int width, int height);
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virtual void Slot23();
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virtual void Slot24(int argument);
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virtual void Slot25(int argument1, int argument2);
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virtual void Slot26(int argument1, int argument2);
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virtual void Slot27(int argument1, int argument2);
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virtual void Slot28(int argument1, int argument2);
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virtual void Slot29(int argument1, int argument2);
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virtual void ResetCursor(int argument1, int argument2);
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virtual void Slot31(int argument1, int argument2);
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virtual void Slot32(int argument1, int argument2);
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virtual void Slot33(int argument1, int argument2);
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virtual void Slot34(int argument1, int argument2);
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virtual void Slot35(int argument);
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virtual void Slot36();
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virtual int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4);
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virtual void Invalidate();
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virtual void Slot39();
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virtual std::uint32_t Color();
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virtual bool Update(int redraw);
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virtual bool Slot42(void* output);
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virtual void Slot43();
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virtual std::vector<std::uint32_t> Slot44();
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virtual void SetId(int value);
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virtual int Slot46();
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virtual void Slot47();
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virtual void Slot48();
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virtual RenderPrimitive* DrawPrimitive();
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virtual UIWindow* HitTest(int x, int y);
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virtual void VisitChildren();
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virtual void Slot52(int argument);
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void AddChild(UIWindow* child);
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void AddChildFront(UIWindow* child);
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void DeleteChildren();
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void ClearChildren(bool destroy);
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void RemoveChild(UIWindow* child, unsigned char destroy);
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void InvalidateChildren();
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bool Contains(const UIWindow* window) const;
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UIWindow* FindUid(std::uint32_t uid);
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// INLINED
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std::uint32_t Uid() const {
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return this->m_uid;
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}
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UIWindow* Root();
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void ClearSurface(std::uint32_t color);
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void SetSize(int width, int height);
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void DrawBitmap(int x, int y, const BitmapImage* image, bool transparent);
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void FillRegion(int x, int y, int width, int height, std::uint32_t color);
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int TextWidth(FontCache& fonts, const TextLocale& locale, const char* text, unsigned bytes, int family, int height, unsigned char bold, unsigned char italic);
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void DrawTextAt(
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FontCache& fonts, const TextLocale& locale, int x, int y, const char* text, int bytes, int family, int height, std::uint32_t color, unsigned char bold,
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unsigned char italic
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);
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void FlushPrimitives(RenderQueues& queues, bool depthAlpha, float depthStart, float depthEnd);
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// INLINED
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bool HasTextBackground() const {
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return this->unknown_0044 != 0;
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}
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// INLINED
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std::uint32_t TextBackground() const {
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return this->unknown_0048;
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}
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WindowGeometry geometry;
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protected:
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/* 0044 */ unsigned char unknown_0044;
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/* 0048 */ std::uint32_t unknown_0048;
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/* 004C */ std::uint32_t unknown_004C;
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/* 0050 */ std::list<UIWindow*> m_children;
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/* 0058 */ int m_dirty;
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/* 005C */ std::vector<RenderPrimitive*> m_overlayPrimitives;
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/* 0068 */ std::vector<RenderPrimitive*> unknown_0068;
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/* 0074 */ std::uint32_t m_uid;
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/* 0078 */ unsigned char m_cached;
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/* 0079 */ unsigned char m_clip;
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UIWindowContext* m_context;
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private:
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UIWindow* Parent() const;
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void DeferDeletion(UIWindow* window);
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UIWindow(const UIWindow&) = delete;
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UIWindow& operator=(const UIWindow&) = delete;
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};
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extern std::uint32_t g_windowUid;
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(UIWindow) == 128);
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#endif
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#endif
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