rodecomp/Source/Contents/Actors
ragnarok-clanker 7f8b1faa57 Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2112 by ragnarok-clanker: 18 byte-identical, 0 confirmed by peer review.

- fn_03043 CGameActor::Slot46: byte-identical
- fn_03044 CGameActor::Slot13: byte-identical
- fn_03045 CGameActor::Slot50: byte-identical
- fn_03047 CGameActor::Slot58: byte-identical
- fn_03049 CGameActor::Slot56: byte-identical
- fn_03050 CGameActor::Slot42: byte-identical
- fn_03051 CGameActor::Slot35: byte-identical
- fn_03057 CGameActor::Slot40: byte-identical
- fn_03059 CGameActor::Slot59: byte-identical
- fn_03060 CGameActor::Slot57: byte-identical
- fn_03061 CGameActor::Slot41: byte-identical
- fn_03068 CGameActor::Slot60: byte-identical
- fn_03071 CGameActor::Slot43: byte-identical
- fn_22636 CPc::Slot60: byte-identical
- fn_22378 CPc::Slot46: byte-identical
- fn_22380 CPc::Slot58: byte-identical
- fn_22381 CPc::Slot56: byte-identical
- fn_22382 CPc::Slot42: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 10:36:51 +00:00
..
ActorStateFlags.cpp Decompile 14 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:27:11 +00:00
ActorStateFlags.h Decompile 14 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:27:11 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectActors.h Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
GameActor.h Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-29 10:36:51 +00:00
GameObject.cpp Decompile fn_21041 (CGameObject::GetDir) 2026-10-29 10:24:11 +00:00
GameObject.h Decompile fn_21041 (CGameObject::GetDir) 2026-10-29 10:24:11 +00:00
GndRiser.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
GroundScope.cpp Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
GroundScope.h Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
MercenaryAI.cpp Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h 2026-10-27 10:04:43 +00:00
MercenaryAI.h Decompile fn_22331 (CMercenaryAI::Shutdown) 2026-10-27 09:33:55 +00:00
Npc.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
Pc.h Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-29 10:36:51 +00:00
Player.cpp Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-29 10:36:51 +00:00
RenderObject.cpp Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-29 10:36:51 +00:00
RenderObject.h Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
RenderObjectState.cpp Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
RenderObjectState.h Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
Skill.h Decompile fn_18987 (CEffect::Slot06) 2026-10-29 10:09:26 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth) 2026-10-28 23:09:15 +00:00