rodecomp/Source/Contents/Effects/CharacterParticleBundle.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

253 lines
8.3 KiB
C++

#include "Contents/Effects/CharacterParticleBundle.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/EffectResourceSwitcher.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Cipher/XorBytes.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/RadialGrid.h"
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
namespace {
template <std::size_t Length, std::uint64_t Key>
class EncryptedName {
public:
// INLINED
template <typename Byte>
explicit EncryptedName(const Byte (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
std::uint8_t m_text[Length];
bool m_encrypted;
};
// GLOBAL: gl_24870
std::unordered_map<int, std::vector<RadialGridPoint>> g_clawMarkRings;
}
// OFFSET: 0x005A2E50
// FUNCTION: fn_03122
CharacterParticleBundle::CharacterParticleBundle() : CEffect(-1), startTime(0), unknown_00D8(0), particles() {
}
// OFFSET: 0x005A31F0
// FUNCTION: fn_03126
CharacterParticleBundle::~CharacterParticleBundle() {
}
// OFFSET: 0x005A3360
// FUNCTION: fn_03129
void CChopChopClawMarks::UpdateParticlePosition(CEZ2STRParticle* particle) {
if (particle) {
const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
const float x = this->position[0];
const float y = this->position[1];
const float z = this->position[2];
const float viewX = view[0] * x + view[3] * y + view[6] * z + view[9] + this->offsetX + particle->unknown_00D0;
const float viewY = view[1] * x + view[4] * y + view[7] * z + view[10] - this->offsetY + particle->unknown_00D4;
const float viewZ = view[2] * x + view[5] * y + view[8] * z + view[11] + particle->unknown_00D8;
particle->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9];
particle->position.y = viewX * inverse[1] + viewY * inverse[4] + viewZ * inverse[7] + inverse[10];
particle->position.z = viewX * inverse[2] + viewY * inverse[5] + viewZ * inverse[8] + inverse[11];
}
}
// OFFSET: 0x005A34E0
// FUNCTION: fn_03131
void CChopChopClawMarks::SpawnParticle() {
CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
if (particle) {
const std::vector<RadialGridPoint>& ring = this->GetRing(3);
RadialGridPoint point;
do {
const int positiveX = std::ranges::max(rand() % 2, 0);
const int x = std::max(rand() % 4, 1);
point.x = static_cast<float>(positiveX ? x : -x);
const int positiveY = std::ranges::max(rand() % 2, 0);
const int y = std::max(rand() % 4, 1);
point.y = static_cast<float>(positiveY ? y : -y);
} while (std::find_if(ring.begin(), ring.end(), [&point](const RadialGridPoint& candidate) {
return candidate.x == point.x && candidate.y == point.y;
}) == ring.end());
const float x = point.x * 5.0f;
const float y = point.y * 5.0f;
const char bytes[] = {
'\x5B', '\x63', '\x98', '\xAE', '\xA9', '\x29', '\x26', '\x4F', '\x40', '\x72', '\x85', '\xA8', '\xBD', '\x2A', '\x2E', '\x55',
'\x50', '\x61', '\x91', '\x84', '\x85', '\x1A', '\x1D', '\x42', '\x7C', '\x59', '\xA2', '\x97', '\xB1', '\x16', '\x05', '\x72',
'\x6F', '\x6E', '\xAE', '\x8F', '\x82', '\x05', '\x43', '\x6E', '\x6B', '\x43', '\xCD'
};
// GLOBAL: gl_24875
thread_local EncryptedName<sizeof(bytes), 0x1D6D75EDE7CD311FULL> name(bytes);
particle->Load(name.Text());
particle->unknown_00D0 = x;
particle->unknown_00D4 = y;
particle->unknown_00D8 = 0.0f;
particle->m_angle = static_cast<float>(std::ranges::max(rand() % 360, 0));
this->particles.push_back(particle);
}
}
// OFFSET: 0x005A3820
// FUNCTION: fn_03132
void CChopChopClawMarks::EmitParticles() {
const std::chrono::nanoseconds elapsed = std::chrono::steady_clock::now().time_since_epoch() - std::chrono::nanoseconds(this->startTime);
const std::chrono::milliseconds milliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed);
if (milliseconds >= std::chrono::milliseconds(this->lastSpawnTime + 30)) {
this->SpawnParticle();
this->lastSpawnTime = milliseconds.count();
}
}
// OFFSET: 0x005A38A0
// FUNCTION: fn_03133
void CharacterParticleBundle::Close() {
for (CEZ2STRParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x005A3A10
// FUNCTION: fn_03134
const std::vector<RadialGridPoint>& CChopChopClawMarks::GetRing(int radius) {
const auto found = g_clawMarkRings.find(radius);
if (found != g_clawMarkRings.end()) {
return found->second;
}
const std::vector<RadialGridPoint> outer = GenerateRadialGrid(RadialGridPoint{0.0f, 0.0f}, radius);
const std::vector<RadialGridPoint> inner = GenerateRadialGrid(RadialGridPoint{0.0f, 1.0f}, 1);
std::vector<RadialGridPoint> ring;
for (const RadialGridPoint& point : outer) {
const auto match = std::find_if(inner.begin(), inner.end(), [&point](const RadialGridPoint& other) {
return point.x == other.x && point.y == other.y;
});
if (match == inner.end()) {
ring.push_back(point);
}
}
g_clawMarkRings[radius] = std::move(ring);
return g_clawMarkRings[radius];
}
// OFFSET: 0x005A3C70
// FUNCTION: fn_03135
void CChopChopClawMarks::OnInit() {
const int id = CEZ2STREffectMgr::GetInstance()->EffectId([] {
const std::uint8_t bytes[] = {0xC2, 0x55, 0xF0, 0xA7, 0x3C, 0xEC, 0x4F, 0x36, 0xD1, 0x3D};
thread_local EncryptedName<sizeof(bytes), 0x59278F63D79F3DA1ULL> name(bytes);
return name.Text();
}());
if (EZ2STREffectInfo* info = CEZ2STREffectMgr::GetInstance()->FindById(id)) {
this->offsetX = info->offsetX;
this->offsetY = info->offsetY;
}
}
// OFFSET: 0x005A3E40
// FUNCTION: fn_03136
void CharacterParticleBundle::OnInit() {
}
// OFFSET: 0x005A3E50
// FUNCTION: fn_03137
void CharacterParticleBundle::Open() {
this->unknown_00D8 = 0;
this->startTime = std::chrono::steady_clock::now().time_since_epoch().count();
this->OnInit();
}
// OFFSET: 0x005A3E90
// FUNCTION: fn_03138
bool CChopChopClawMarks::IsAlive() {
if (this->ActorExists()) {
const std::chrono::milliseconds limit = std::chrono::seconds(this->unknown_002C);
const std::chrono::nanoseconds elapsed = std::chrono::steady_clock::now().time_since_epoch() - std::chrono::nanoseconds(this->startTime);
if (std::chrono::duration_cast<std::chrono::milliseconds>(elapsed) <= limit) {
return true;
}
}
return false;
}
// OFFSET: 0x005A3F10
// FUNCTION: fn_03139
void CharacterParticleBundle::OnProcess() {
this->EmitParticles();
const auto removed = std::remove_if(this->particles.begin(), this->particles.end(), [](CEZ2STRParticle* particle) {
if (!particle) {
return true;
}
if (particle->life < 0.0f) {
FreeParticle(particle);
return true;
}
return false;
});
this->particles.erase(removed, this->particles.end());
for (CEZ2STRParticle* particle : this->particles) {
this->UpdateParticlePosition(particle);
this->ProcessParticle(particle);
}
++this->unknown_00D8;
}
// OFFSET: 0x005A4000
// FUNCTION: fn_03140
void CharacterParticleBundle::ProcessParticle(CEZ2STRParticle* particle) {
if (particle) {
particle->Process(0.0f, 0.0f, 0.0f);
}
}
// OFFSET: 0x005A4030
// FUNCTION: fn_03141
void CharacterParticleBundle::Render() {
for (CEZ2STRParticle* particle : this->particles) {
this->RenderParticle(particle);
}
}
// OFFSET: 0x005A4060
// FUNCTION: fn_03142
void CharacterParticleBundle::RenderParticle(CEZ2STRParticle* particle) {
if (particle) {
particle->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
}