rodecomp/Source/Contents/Effects/StarEmperorEffect.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

250 lines
8.3 KiB
C++

#include "Contents/Effects/StarEmperorEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/MapSkyMgr.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/Vector3d.h"
// OFFSET: 0x0072BBE0
// FUNCTION: fn_07474
CStarEmperorEffect::CStarEmperorEffect() : CEffect(-1), sphere(), rings() {
}
// OFFSET: 0x0072BE20
// FUNCTION: fn_07476
void CStarEmperorEffect::BuildSphere() {
for (int row = 0; row < 6;) {
const float top = static_cast<float>(row) * 0.16666667f;
const float topPitch = (static_cast<float>(row) * 30.0f - 90.0f) / 180.0f * 3.141592f;
++row;
const float bottom = static_cast<float>(row) * 0.16666667f;
const float bottomPitch = (static_cast<float>(row) * 30.0f - 90.0f) / 180.0f * 3.141592f;
for (int column = 0; column < 12;) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
particle->SetTexture("effect\\star_emperor\\boom.tga");
float leftYaw = static_cast<float>(column);
const float left = leftYaw * 0.083333336f;
particle->vertices[0].u = left < 0.0f ? 0.0f : (left > 1.0f ? 1.0f : left);
particle->vertices[0].v = top < 0.0f ? 0.0f : (top > 1.0f ? 1.0f : top);
++column;
float rightYaw = static_cast<float>(column);
const float right = rightYaw * 0.083333336f;
particle->vertices[1].u = right < 0.0f ? 0.0f : (right > 1.0f ? 1.0f : right);
particle->vertices[1].v = top < 0.0f ? 0.0f : (top > 1.0f ? 1.0f : top);
particle->vertices[2].u = left < 0.0f ? 0.0f : (left > 1.0f ? 1.0f : left);
particle->vertices[2].v = bottom < 0.0f ? 0.0f : (bottom > 1.0f ? 1.0f : bottom);
particle->vertices[3].u = right < 0.0f ? 0.0f : (right > 1.0f ? 1.0f : right);
particle->vertices[3].v = bottom < 0.0f ? 0.0f : (bottom > 1.0f ? 1.0f : bottom);
matrix corners[4];
corners[0].MakeXRotation(topPitch);
leftYaw = leftYaw * -30.0f / 180.0f * 3.141592f;
corners[0].AppendYRotation(leftYaw);
corners[1].MakeXRotation(topPitch);
rightYaw = rightYaw * -30.0f / 180.0f * 3.141592f;
corners[1].AppendYRotation(rightYaw);
corners[2].MakeXRotation(bottomPitch);
corners[2].AppendYRotation(leftYaw);
corners[3].MakeXRotation(bottomPitch);
corners[3].AppendYRotation(rightYaw);
for (int i = 0; i < 4; ++i) {
const float* m = corners[i].values;
particle->vertices[i].x = 0.0f * m[0] + 0.0f * m[3] - 1.0f * m[6] + m[9];
particle->vertices[i].y = 0.0f * m[1] + 0.0f * m[4] - 1.0f * m[7] + m[10];
particle->vertices[i].z = 0.0f * m[2] + 0.0f * m[5] - 1.0f * m[8] + m[11];
}
this->sphere.push_back(particle);
}
}
}
// OFFSET: 0x0072C420
// FUNCTION: fn_07477
void CStarEmperorEffect::Close() {
for (auto it = this->sphere.begin(); it != this->sphere.end(); ++it) {
FreeParticle(*it);
}
this->sphere.clear();
for (auto it = this->rings.begin(); it != this->rings.end(); ++it) {
FreeParticle(*it);
}
this->rings.clear();
}
// OFFSET: 0x0072C490
// FUNCTION: fn_07478
void CStarEmperorEffect::Open() {
this->unknown_002C = this->id != 1203 ? 30 : 60;
this->BuildSphere();
for (int i = 0; i < 10; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 0x201);
particle->unknown_0004 = this->id;
particle->unknown_000C = i;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->SetTexture("effect\\star_emperor\\ring_white.tga");
particle->unknown_004C = 36;
this->rings.push_back(particle);
}
}
// OFFSET: 0x0072C540
// FUNCTION: fn_07479
void CStarEmperorEffect::InitEvents() {
if (this->id == 1203) {
this->AddEvent(0, "effect\\wizard_fire_pillar_a.wav", 1, 0);
this->AddEvent(0, "effect\\wizard_fire_pillar_b.wav", 31, 0);
}
}
// OFFSET: 0x0072C580
// FUNCTION: fn_07480
bool CStarEmperorEffect::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x0072C590
// FUNCTION: fn_07481
void CStarEmperorEffect::UpdateRing(CParticle* particle) {
if (!particle) {
return;
}
const int startAngle = particle->unknown_004C * particle->unknown_000C;
const int endAngle = (particle->unknown_000C + 1) * particle->unknown_004C;
int step = particle->unknown_00E8 + 1;
if (this->id == 1203) {
const int half = this->unknown_002C / 2;
step = half > particle->unknown_00E8 ? half - particle->unknown_00E8 : particle->unknown_00E8 - half;
}
const float outer = -(1.75f / static_cast<float>(this->unknown_002C)) * g_depthAverageHalf * static_cast<float>((step + 1) * step / 2) +
static_cast<float>(step) * 1.75f;
float inner = 0.0f;
if (outer > 12.0f) {
inner = outer - 12.0f;
}
vector3d corners[4] = {};
corners[0].x = g_cosTable[startAngle] * outer;
corners[0].y = g_sinTable[startAngle] * outer;
corners[0].z = 0.0f;
corners[1].x = g_cosTable[endAngle] * outer;
corners[1].y = g_sinTable[endAngle] * outer;
corners[1].z = 0.0f;
corners[2].x = g_cosTable[startAngle] * inner;
corners[2].y = g_sinTable[startAngle] * inner;
corners[2].z = 0.0f;
corners[3].x = g_cosTable[endAngle] * inner;
corners[3].y = g_sinTable[endAngle] * inner;
corners[3].z = 0.0f;
for (int i = 0; i < 4; ++i) {
particle->vertices[i].x = corners[i].x;
particle->vertices[i].y = corners[i].y;
particle->vertices[i].z = corners[i].z;
}
matrix rotation;
rotation.MakeXRotation(1.570796f);
particle->transform = rotation;
if (this->id == 1203) {
const int quarter = this->unknown_002C / 4;
if (quarter <= step) {
step = this->unknown_002C - step;
}
particle->alpha = 255 / quarter * step;
} else {
const int half = this->unknown_002C / 2;
const int scale = 255 / half;
if (half > particle->unknown_00E8) {
particle->alpha = step * scale;
} else {
particle->alpha = (this->unknown_002C - step) * scale;
}
}
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
}
// OFFSET: 0x0072C830
// FUNCTION: fn_07482
void CStarEmperorEffect::OnProcess() {
for (std::vector<CParticle*>::iterator it = this->sphere.begin(); it != this->sphere.end(); ++it) {
if (CParticle* particle = *it) {
const int frame = particle->unknown_00E8;
int step = frame + 1;
if (this->id == 1203) {
const int half = this->unknown_002C / 2;
step = half > frame ? half - frame : frame - half;
}
const float size = -(1.15f / static_cast<float>(this->unknown_002C)) * g_depthAverageHalf * static_cast<float>((step + 1) * step / 2) +
static_cast<float>(step) * 1.15f;
matrix scale;
scale.SetScale(size, size, size);
matrix rotation;
rotation.MakeYRotation(static_cast<float>(step) * 3.0f / 180.0f * 3.141592f);
matrix result;
result.Compose(scale, rotation);
particle->transform = result;
if (this->id == 1203) {
const int quarter = this->unknown_002C / 4;
if (quarter <= step) {
step = this->unknown_002C - step;
}
particle->alpha = 255 / quarter * step;
} else {
const int half = this->unknown_002C / 2;
const int fade = 255 / half;
if (half > particle->unknown_00E8) {
particle->alpha = step * fade;
} else {
particle->alpha = (this->unknown_002C - step) * fade;
}
}
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
}
++(*it)->unknown_00E8;
}
for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
this->UpdateRing(*it);
++(*it)->unknown_00E8;
}
}
// OFFSET: 0x0072CCA0
// FUNCTION: fn_07483
void CStarEmperorEffect::Render() {
for (auto it = this->sphere.begin(); it != this->sphere.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, particle->vertices[0].v, particle->vertices[3].v, particle->vertices[0].u, particle->vertices[3].u, false, true);
}
}
for (auto it = this->rings.begin(); it != this->rings.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 0.25f, false, true);
}
}
}