rodecomp/Source/Contents/Effects/TetraBallEffect.cpp
ragnarok-clanker 854a0e32fb Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
Batch #14886 by ragnarok-clanker: no function's compiled code changes; checked with 225 compiled unit(s), including every includer of Source/Contents/Combat/CombatTypes.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Items/InventoryType.h, Source/Contents/Items/ItemId.h, Source/Contents/Jobs/JobId.h, Source/Contents/MessageTable.h, Source/Contents/Skills/SkillId.h, Source/Contents/Skills/SkillUnitId.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/GameSettings/TalkType.h, Source/UI/Window/WindowId.h.
2026-11-07 23:58:37 +00:00

137 lines
3.4 KiB
C++

#include "Contents/Effects/TetraBallEffect.h"
#include "Contents/Effects/EffectTypes.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
// OFFSET: 0x0072E680
// FUNCTION: fn_07509
CTetraBallEffect::CTetraBallEffect() : CEffect(-1) {
this->unknown_0050 = 0;
for (int index = 0; index < 5; ++index) {
this->balls[index] = nullptr;
}
}
// OFFSET: 0x0072E7D0
// FUNCTION: fn_07511
void CTetraBallEffect::AddBall(int id, int index) {
CEZ2STRParticle* ball = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
ball->m_loop = true;
switch (id) {
case EF_TETRA_VORTEX_BALL_1:
ball->Open("tetravortex\\tetra_ball_01_fire\\tetra_01_fire.str");
break;
case EF_TETRA_VORTEX_BALL_2:
ball->Open("tetravortex\\tetra_ball_04_water\\tetra_04_water.str");
break;
case EF_TETRA_VORTEX_BALL_3:
ball->Open("tetravortex\\tetra_ball_02_wind\\tetra_02_wind.str");
break;
case EF_TETRA_VORTEX_BALL_4:
ball->Open("tetravortex\\tetra_ball_03_earth\\tetra_03_earth.str");
break;
}
this->balls[index] = ball;
this->Spread();
}
// OFFSET: 0x0072EA20
// FUNCTION: fn_07512
void CTetraBallEffect::Close() {
for (int index = 0; index < 5; ++index) {
if (this->balls[index]) {
FreeParticle(this->balls[index]);
this->balls[index] = nullptr;
}
}
}
// OFFSET: 0x0072EA50
// FUNCTION: fn_07513
void CTetraBallEffect::RemoveBall(int index) {
if (this->balls[index]) {
FreeParticle(this->balls[index]);
this->balls[index] = nullptr;
this->Spread();
}
}
// OFFSET: 0x0072EA90
// FUNCTION: fn_07514
unsigned char CTetraBallEffect::ActiveCount() {
unsigned char count = 0;
for (int index = 0; index < 5; ++index) {
if (this->balls[index]) {
++count;
}
}
return count;
}
// OFFSET: 0x0072EAE0
// FUNCTION: fn_07515
void CTetraBallEffect::Open() {
this->retained = 1;
this->AddBall(this->id, 0);
}
// OFFSET: 0x0072EB00
// FUNCTION: fn_07516
bool CTetraBallEffect::IsAlive() {
return this->ActorExists();
}
// OFFSET: 0x0072EB10
// FUNCTION: fn_07517
void CTetraBallEffect::OnProcess() {
for (int index = 0; index < 5; ++index) {
CEZ2STRParticle* ball = this->balls[index];
if (ball) {
ball->position.x = this->position[0];
ball->position.y = this->position[1];
ball->position.z = this->position[2];
ball->Process(0.0f, 0.0f, 0.0f);
++ball->unknown_00E8;
}
}
}
// OFFSET: 0x0072EBD0
// FUNCTION: fn_07518
void CTetraBallEffect::Render() {
for (int index = 0; index < 5; ++index) {
if (this->balls[index]) {
this->balls[index]->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
}
}
// OFFSET: 0x0072EC40
// FUNCTION: fn_07519
void CTetraBallEffect::Spread() {
const unsigned char count = this->ActiveCount();
if (count > 1) {
for (int index = 0; index < 5; ++index) {
if (this->balls[index]) {
this->balls[index]->Restart();
this->balls[index]->Advance(static_cast<float>(index) / static_cast<float>(count));
}
}
}
}
// OFFSET: 0x0072ECD0
// FUNCTION: fn_07520
void CTetraBallEffect::MoveFirstTo(int index) {
if (index != 0) {
this->balls[index] = this->balls[0];
this->balls[0] = nullptr;
}
}