rodecomp/Source/Contents/Ground
ragnarok-clanker 5e2e9c8144 Decompile 2 functions in Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Ground/GroundSamples.cpp, ...
Batch #14934 by SapitoSucio: 0 byte-identical, 2 confirmed by peer review.

- fn_07069 CMultiTexParticle::Render: logic confirmed by peer review
- fn_17570 GroundGeometry::TerrainCellCorners: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, raiken, Stingor
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-08 11:53:50 +00:00
..
GroundDecals.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundGeometry.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
GroundGeometry.h Decompile 2 functions in Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Ground/GroundSamples.cpp, ... 2026-11-08 11:53:50 +00:00
GroundLighting.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundLightingInitialization.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
GroundLightmaps.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundPicking.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundRendering.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundRendering.h Decompile fn_17592 (GroundGeometry::DrawLightmapped) 2026-11-07 06:03:21 +00:00
GroundSamples.cpp Decompile 2 functions in Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Ground/GroundSamples.cpp, ... 2026-11-08 11:53:50 +00:00
GroundSpatial.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundSpatial.h Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove 2026-11-03 13:50:06 +00:00
GroundWaterRendering.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundWaterState.cpp Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
GroundWaterState.h Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d 2026-11-07 16:19:02 +00:00
TerrainCoordinates.cpp Decompile fn_07839 (C3dAttr::HeightBounds) 2026-11-07 08:11:16 +00:00
TerrainHeight.cpp Decompile fn_07839 (C3dAttr::HeightBounds) 2026-11-07 08:11:16 +00:00
TerrainHeight.h Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
TerrainPicking.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
TerrainPlane.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00