rodecomp/Source/UI/Window/UIEmblemWnd.cpp
ragnarok-clanker 858265cc69 Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
2026-11-08 12:37:46 +00:00

96 lines
2.9 KiB
C++

#include "Client/Session.h"
#include "UI/Window/UIEnums.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/GuildMgr.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/EmblemResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIEmblemWnd.h"
#include <string>
// OFFSET: 0x0085ACD0
// FUNCTION: fn_10787
void UIEmblemWnd::OnCreate(int, int) {
}
// OFFSET: 0x0085CE40
// FUNCTION: fn_10809
void UIEmblemWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
const bool framed = g_serviceOptions.Get(243) != 0;
if (framed && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
CBitmapRes* frame = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\emblem_frame.bmp")));
if (frame) {
this->DrawBitmap(0, 0, frame, true);
}
}
const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
if (emblem && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
this->DrawBitmap(framed ? 2 : 0, framed ? 2 : 0, &emblem->gif, true);
}
}
// OFFSET: 0x0085FAF0
// FUNCTION: fn_10883
void UIEmblemWnd::OnProcess() {
if (g_serviceOptions.Get(243)) {
if (this->geometry.width == 24) {
this->Resize(28, 28);
}
} else if (this->geometry.width == 28) {
this->Resize(24, 24);
}
CRenderObject* actor = g_session.FindGameActor(this->aid);
if (actor) {
const int screenX = actor->render.screenX;
const int screenY = actor->render.screenY;
if (this->screenX != screenX || this->screenX != screenY) {
this->screenY = screenY;
this->screenX = screenX;
const float scale = actor->render.unknown_005C;
const int x = static_cast<int>(screenX - static_cast<float>(g_renderer->viewport.width * 10 / 640) * scale);
const int y = static_cast<int>(screenY - static_cast<float>(g_renderer->viewport.height * 100 / 480) * scale);
this->Move(x, y);
}
} else {
this->Move(-100, -100);
}
const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
if (emblem && emblem->gif.frameChanged == 1) {
this->Invalidate();
}
}
// OFFSET: 0x00864D60
// FUNCTION: fn_10917
int UIEmblemWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case UM_SETINFO:
this->aid = argument1;
this->guildId = argument2;
break;
case UM_REFRESH:
if (this->guildId == static_cast<std::uint32_t>(argument1)) {
this->Invalidate();
}
break;
}
return 0;
}
// OFFSET: 0x0084FD80
// FUNCTION: fn_10665
UIEmblemWnd::UIEmblemWnd() : UIWindow(0), aid(0), guildId(0) {
this->SetSize(24, 24);
}