Batch #5626 by SapitoSucio: 0 byte-identical, 3 confirmed by peer review. - fn_16006 GameSettingsUI::CUIGroupProcessPriority::OnSelect: logic confirmed by peer review - fn_16037 GameSettingsUI::CUIGroupProcessPriority::Refresh: logic confirmed by peer review - fn_16038 GameSettingsUI::CUIGroupRodexSpam::Refresh: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
1320 lines
39 KiB
C++
1320 lines
39 KiB
C++
#include "UI/GameSettings/GameSettingsUI.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Hotkeys/HotkeyInfo.h"
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#include "Contents/MessageTable.h"
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#include "Contents/SkinMgr.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Network/Connection/Connection.h"
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#include "Network/Packets/PacketLengths.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Render/DisplayMode.h"
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#include "Render/DX7/RenderSystemDX7.h"
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#include "Render/RenderAdapter.h"
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#include "Render/RenderBackends.h"
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#include "Script/LuaScript.h"
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#include "UI/Buttons/UIRadioButton.h"
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#include "UI/Lists/UIVScrollBar.h"
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#include "UI/Window/UIRoulletteWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/WindowBorder.h"
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#include "Utility/Text/StringUtil.h"
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#include <algorithm>
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#include <cstdint>
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#include <iterator>
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#include <list>
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#include <string>
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#include <vector>
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namespace {
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struct RodexSpamOptionPacket {
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/* 0000 */ std::int16_t id;
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/* 0004 */ int option;
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/* 0008 */ int value;
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};
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static_assert(sizeof(RodexSpamOptionPacket) == 12);
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}
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// GLOBAL: gl_24768
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int g_configuredRenderBackend;
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// GLOBAL: gl_24396
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int dwPriorityClass;
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// GLOBAL: gl_24509
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int g_textureFiltering;
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// GLOBAL: gl_24964
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int g_textureDetailLevel;
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template <>
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__declspec(noinline) void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::SelectItem(CUIListItem* item);
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template <>
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__declspec(noinline) void CUIListBoxEx<GameSettingsUI::CUIComboItem, DisplayMode>::SelectItem(CUIListItem* item);
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template <>
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__declspec(noinline) void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderBackend>::SelectItem(CUIListItem* item);
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template <>
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__declspec(noinline) void CUIListBoxEx<GameSettingsUI::CUIComboItem, std::string>::SelectItem(CUIListItem* item);
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// OFFSET: 0x00A344D0
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// OFFSET: 0x00A34500
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// OFFSET: 0x00A34530
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// OFFSET: 0x00A34560
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// FUNCTION: fn_15407
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// FUNCTION: fn_15408
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// FUNCTION: fn_15409
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// FUNCTION: fn_15410
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template <class T, class D> void CUIComboBox<T, D>::Paint() {
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this->ClearSurface(0xFFFFFFFF);
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DrawRectangleBorder(*this, 0, 0, this->geometry.width, this->geometry.height, 0xC6C6C6);
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}
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template void CUIComboBox<GameSettingsUI::CUIComboItem, std::string>::Paint();
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template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderBackend>::Paint();
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template void CUIComboBox<GameSettingsUI::CUIComboItem, DisplayMode>::Paint();
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template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderAdapter>::Paint();
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// OFFSET: 0x00A40040
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// OFFSET: 0x00A40050
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// OFFSET: 0x00A40060
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// OFFSET: 0x00A40070
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// FUNCTION: fn_15962
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// FUNCTION: fn_15963
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// FUNCTION: fn_15964
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// FUNCTION: fn_15965
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template <class T, class D> unsigned int CUIComboBox<T, D>::Selected() const {
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return this->listBox->selected;
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}
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template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, RenderAdapter>::Selected() const;
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template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, DisplayMode>::Selected() const;
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template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, RenderBackend>::Selected() const;
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template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, std::string>::Selected() const;
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// OFFSET: 0x00A41FE0
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// OFFSET: 0x00A42060
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// OFFSET: 0x00A420E0
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// OFFSET: 0x00A42160
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// FUNCTION: fn_16009
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// FUNCTION: fn_16010
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// FUNCTION: fn_16011
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// FUNCTION: fn_16012
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template <class T, class D> void CUIComboBox<T, D>::UpdateListHeight() {
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const int height = std::min<unsigned int>(this->listBox->data.size(), this->visibleItems) * this->itemHeight;
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if (height != this->listBox->geometry.height) {
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this->listBox->Resize(this->listBox->geometry.width, height);
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}
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this->listBox->UpdateScrollBar();
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}
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template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderAdapter>::UpdateListHeight();
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template void CUIComboBox<GameSettingsUI::CUIComboItem, DisplayMode>::UpdateListHeight();
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template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderBackend>::UpdateListHeight();
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template void CUIComboBox<GameSettingsUI::CUIComboItem, std::string>::UpdateListHeight();
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// OFFSET: 0x00A3EA80
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// FUNCTION: fn_15933
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template <class T, class D> int CUIComboBox<T, D>::AddItem(const D& value, bool refresh) {
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const int index = this->listBox->AddData(value, false);
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if (refresh) {
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this->UpdateListHeight();
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}
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return index;
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}
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template int CUIComboBox<GameSettingsUI::CUIComboItem, std::string>::AddItem(const std::string& value, bool refresh);
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// OFFSET: 0x00A34590
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// FUNCTION: fn_15411
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A345A0
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// FUNCTION: fn_15412
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, DisplayMode>::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A345B0
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// FUNCTION: fn_15413
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderBackend>::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A345C0
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// FUNCTION: fn_15414
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, std::string>::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A345D0
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// FUNCTION: fn_15415
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIOptionItem, TALKTYPE>::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A345E0
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// FUNCTION: fn_15416
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::Slot35(int value) {
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if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
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this->scrollBar->Slot35(value);
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} else if (this->parent) {
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this->parent->Slot35(value);
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}
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}
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// OFFSET: 0x00A34620
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// FUNCTION: fn_15417
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, DisplayMode>::Slot35(int value) {
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if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
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this->scrollBar->Slot35(value);
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} else if (this->parent) {
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this->parent->Slot35(value);
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}
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}
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// OFFSET: 0x00A34660
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// FUNCTION: fn_15418
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderBackend>::Slot35(int value) {
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if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
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this->scrollBar->Slot35(value);
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} else if (this->parent) {
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this->parent->Slot35(value);
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}
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}
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// OFFSET: 0x00A346A0
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// FUNCTION: fn_15419
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, std::string>::Slot35(int value) {
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if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
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this->scrollBar->Slot35(value);
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} else if (this->parent) {
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this->parent->Slot35(value);
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}
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}
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// OFFSET: 0x00A346E0
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// FUNCTION: fn_15420
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIOptionItem, TALKTYPE>::Slot35(int value) {
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if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
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this->scrollBar->Slot35(value);
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} else if (this->parent) {
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this->parent->Slot35(value);
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}
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}
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// OFFSET: 0x00A353D0
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// FUNCTION: fn_15426
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void CUICheckBox::SetOnCheck(std::function<void(bool)> callback) {
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this->onCheck = callback;
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}
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// OFFSET: 0x00A36170
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// FUNCTION: fn_15437
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::OnScroll(int position) {
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auto it = this->items.begin();
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if (it == this->items.end()) {
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return;
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}
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if (this->data.size() == 0) {
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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return;
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}
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const int first = (*it)->index;
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unsigned int row = position / this->rowHeight;
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if (first != -1) {
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if (first < static_cast<int>(row)) {
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if (row - first < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end());
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}
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} else if (first > static_cast<int>(row)) {
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if (first - row < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end());
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}
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}
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}
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it = this->items.begin();
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for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) {
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if (it == this->items.end() || row >= this->data.size()) {
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break;
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}
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GameSettingsUI::CUIComboItem* item = *it;
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if (item) {
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if (this->rebind || row != static_cast<unsigned int>(item->index)) {
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item->index = row;
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if (this->binder) {
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auto node = this->data.begin();
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std::advance(node, static_cast<int>(row));
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this->binder(item, *node);
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}
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}
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item->SetSelected(row == this->selected);
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item->Move(this->itemX, y);
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item->Show(1);
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}
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}
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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}
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// OFFSET: 0x00A36370
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// FUNCTION: fn_15438
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, DisplayMode>::OnScroll(int position) {
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auto it = this->items.begin();
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if (it == this->items.end()) {
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return;
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}
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if (this->data.size() == 0) {
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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return;
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}
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const int first = (*it)->index;
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unsigned int row = position / this->rowHeight;
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if (first != -1) {
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if (first < static_cast<int>(row)) {
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if (row - first < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end());
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}
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} else if (first > static_cast<int>(row)) {
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if (first - row < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end());
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}
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}
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}
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it = this->items.begin();
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for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) {
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if (it == this->items.end() || row >= this->data.size()) {
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break;
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}
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GameSettingsUI::CUIComboItem* item = *it;
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if (item) {
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if (this->rebind || row != static_cast<unsigned int>(item->index)) {
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item->index = row;
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if (this->binder) {
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auto node = this->data.begin();
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std::advance(node, static_cast<int>(row));
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this->binder(item, *node);
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}
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}
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item->SetSelected(row == this->selected);
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item->Move(this->itemX, y);
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item->Show(1);
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}
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}
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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}
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// OFFSET: 0x00A36570
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// FUNCTION: fn_15439
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderBackend>::OnScroll(int position) {
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auto it = this->items.begin();
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if (it == this->items.end()) {
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return;
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}
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if (this->data.size() == 0) {
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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return;
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}
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const int first = (*it)->index;
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unsigned int row = position / this->rowHeight;
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if (first != -1) {
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if (first < static_cast<int>(row)) {
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if (row - first < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end());
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}
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} else if (first > static_cast<int>(row)) {
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if (first - row < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end());
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}
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}
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}
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it = this->items.begin();
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for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) {
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if (it == this->items.end() || row >= this->data.size()) {
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break;
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}
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GameSettingsUI::CUIComboItem* item = *it;
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if (item) {
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if (this->rebind || row != static_cast<unsigned int>(item->index)) {
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item->index = row;
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if (this->binder) {
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auto node = this->data.begin();
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std::advance(node, static_cast<int>(row));
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this->binder(item, *node);
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}
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}
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item->SetSelected(row == this->selected);
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item->Move(this->itemX, y);
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item->Show(1);
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}
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}
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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}
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// OFFSET: 0x00A36770
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// FUNCTION: fn_15440
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIComboItem, std::string>::OnScroll(int position) {
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auto it = this->items.begin();
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if (it == this->items.end()) {
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return;
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}
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if (this->data.size() == 0) {
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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return;
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}
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const int first = (*it)->index;
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unsigned int row = position / this->rowHeight;
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if (first != -1) {
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if (first < static_cast<int>(row)) {
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if (row - first < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end());
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}
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} else if (first > static_cast<int>(row)) {
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if (first - row < static_cast<unsigned int>(this->items.size())) {
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std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end());
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}
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}
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}
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it = this->items.begin();
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for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) {
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if (it == this->items.end() || row >= this->data.size()) {
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break;
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}
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GameSettingsUI::CUIComboItem* item = *it;
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if (item) {
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if (this->rebind || row != static_cast<unsigned int>(item->index)) {
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item->index = row;
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if (this->binder) {
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auto node = this->data.begin();
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std::advance(node, static_cast<int>(row));
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this->binder(item, *node);
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}
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}
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item->SetSelected(row == this->selected);
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item->Move(this->itemX, y);
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item->Show(1);
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}
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}
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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}
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// OFFSET: 0x00A36970
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// FUNCTION: fn_15441
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template <>
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void CUIListBoxEx<GameSettingsUI::CUIOptionItem, TALKTYPE>::OnScroll(int position) {
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auto it = this->items.begin();
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if (it == this->items.end()) {
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return;
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}
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if (this->data.size() == 0) {
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for (; it != this->items.end(); ++it) {
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(*it)->index = -1;
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(*it)->Show(0);
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}
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return;
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}
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const int first = (*it)->index;
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unsigned int row = position / this->rowHeight;
|
|
if (first != -1) {
|
|
if (first < static_cast<int>(row)) {
|
|
if (row - first < static_cast<unsigned int>(this->items.size())) {
|
|
std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end());
|
|
}
|
|
} else if (first > static_cast<int>(row)) {
|
|
if (first - row < static_cast<unsigned int>(this->items.size())) {
|
|
std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end());
|
|
}
|
|
}
|
|
}
|
|
|
|
it = this->items.begin();
|
|
for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) {
|
|
if (it == this->items.end() || row >= this->data.size()) {
|
|
break;
|
|
}
|
|
GameSettingsUI::CUIOptionItem* item = *it;
|
|
if (item) {
|
|
if (this->rebind || row != static_cast<unsigned int>(item->index)) {
|
|
item->index = row;
|
|
if (this->binder) {
|
|
auto node = this->data.begin();
|
|
std::advance(node, static_cast<int>(row));
|
|
this->binder(item, *node);
|
|
}
|
|
}
|
|
item->SetSelected(row == this->selected);
|
|
item->Move(this->itemX, y);
|
|
item->Show(1);
|
|
}
|
|
}
|
|
|
|
for (; it != this->items.end(); ++it) {
|
|
(*it)->index = -1;
|
|
(*it)->Show(0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A1F210
|
|
// FUNCTION: fn_15384
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::Slot15(int width, int height) {
|
|
this->scrollBar = new CUIVScrollBar(*this->m_context);
|
|
this->scrollBar->Show(0);
|
|
this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); });
|
|
this->AddChild(this->scrollBar);
|
|
}
|
|
|
|
// OFFSET: 0x00A1F2E0
|
|
// FUNCTION: fn_15385
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, DisplayMode>::Slot15(int width, int height) {
|
|
this->scrollBar = new CUIVScrollBar(*this->m_context);
|
|
this->scrollBar->Show(0);
|
|
this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); });
|
|
this->AddChild(this->scrollBar);
|
|
}
|
|
|
|
// OFFSET: 0x00A1F3B0
|
|
// FUNCTION: fn_15386
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderBackend>::Slot15(int width, int height) {
|
|
this->scrollBar = new CUIVScrollBar(*this->m_context);
|
|
this->scrollBar->Show(0);
|
|
this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); });
|
|
this->AddChild(this->scrollBar);
|
|
}
|
|
|
|
// OFFSET: 0x00A1F480
|
|
// FUNCTION: fn_15387
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, std::string>::Slot15(int width, int height) {
|
|
this->scrollBar = new CUIVScrollBar(*this->m_context);
|
|
this->scrollBar->Show(0);
|
|
this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); });
|
|
this->AddChild(this->scrollBar);
|
|
}
|
|
|
|
// OFFSET: 0x00A1F550
|
|
// FUNCTION: fn_15388
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIOptionItem, TALKTYPE>::Slot15(int width, int height) {
|
|
this->scrollBar = new CUIVScrollBar(*this->m_context);
|
|
this->scrollBar->Show(0);
|
|
this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); });
|
|
this->AddChild(this->scrollBar);
|
|
}
|
|
|
|
// OFFSET: 0x00A36CF0
|
|
// FUNCTION: fn_15442
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderAdapter>::SelectItem(CUIListItem* item) {
|
|
if (this->unknown_00C4) {
|
|
return;
|
|
}
|
|
for (GameSettingsUI::CUIComboItem* other : this->items) {
|
|
if (item != other) {
|
|
other->SetSelected(0);
|
|
}
|
|
}
|
|
item->SetSelected(1);
|
|
if (item->index == static_cast<int>(this->selected) && this->unknown_00E0) {
|
|
return;
|
|
}
|
|
GameSettingsUI::CUIComboItem* selectedItem = dynamic_cast<GameSettingsUI::CUIComboItem*>(item);
|
|
if (!selectedItem) {
|
|
return;
|
|
}
|
|
this->selected = selectedItem->index;
|
|
if (this->onSelect && static_cast<int>(this->selected) >= 0 && this->selected < this->data.size()) {
|
|
auto node = this->data.begin();
|
|
std::advance(node, static_cast<int>(this->selected));
|
|
this->onSelect(selectedItem, *node);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A36DD0
|
|
// FUNCTION: fn_15443
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, DisplayMode>::SelectItem(CUIListItem* item) {
|
|
if (this->unknown_00C4) {
|
|
return;
|
|
}
|
|
for (GameSettingsUI::CUIComboItem* other : this->items) {
|
|
if (item != other) {
|
|
other->SetSelected(0);
|
|
}
|
|
}
|
|
item->SetSelected(1);
|
|
if (item->index == static_cast<int>(this->selected) && this->unknown_00E0) {
|
|
return;
|
|
}
|
|
GameSettingsUI::CUIComboItem* selectedItem = dynamic_cast<GameSettingsUI::CUIComboItem*>(item);
|
|
if (!selectedItem) {
|
|
return;
|
|
}
|
|
this->selected = selectedItem->index;
|
|
if (this->onSelect && static_cast<int>(this->selected) >= 0 && this->selected < this->data.size()) {
|
|
auto node = this->data.begin();
|
|
std::advance(node, static_cast<int>(this->selected));
|
|
this->onSelect(selectedItem, *node);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A36EB0
|
|
// FUNCTION: fn_15444
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, RenderBackend>::SelectItem(CUIListItem* item) {
|
|
if (this->unknown_00C4) {
|
|
return;
|
|
}
|
|
for (GameSettingsUI::CUIComboItem* other : this->items) {
|
|
if (item != other) {
|
|
other->SetSelected(0);
|
|
}
|
|
}
|
|
item->SetSelected(1);
|
|
if (item->index == static_cast<int>(this->selected) && this->unknown_00E0) {
|
|
return;
|
|
}
|
|
GameSettingsUI::CUIComboItem* selectedItem = dynamic_cast<GameSettingsUI::CUIComboItem*>(item);
|
|
if (!selectedItem) {
|
|
return;
|
|
}
|
|
this->selected = selectedItem->index;
|
|
if (this->onSelect && static_cast<int>(this->selected) >= 0 && this->selected < this->data.size()) {
|
|
auto node = this->data.begin();
|
|
std::advance(node, static_cast<int>(this->selected));
|
|
this->onSelect(selectedItem, *node);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A36F90
|
|
// FUNCTION: fn_15445
|
|
template <>
|
|
void CUIListBoxEx<GameSettingsUI::CUIComboItem, std::string>::SelectItem(CUIListItem* item) {
|
|
if (this->unknown_00C4) {
|
|
return;
|
|
}
|
|
for (GameSettingsUI::CUIComboItem* other : this->items) {
|
|
if (item != other) {
|
|
other->SetSelected(0);
|
|
}
|
|
}
|
|
item->SetSelected(1);
|
|
if (item->index == static_cast<int>(this->selected) && this->unknown_00E0) {
|
|
return;
|
|
}
|
|
GameSettingsUI::CUIComboItem* selectedItem = dynamic_cast<GameSettingsUI::CUIComboItem*>(item);
|
|
if (!selectedItem) {
|
|
return;
|
|
}
|
|
this->selected = selectedItem->index;
|
|
if (this->onSelect && static_cast<int>(this->selected) >= 0 && this->selected < this->data.size()) {
|
|
auto node = this->data.begin();
|
|
std::advance(node, static_cast<int>(this->selected));
|
|
this->onSelect(selectedItem, *node);
|
|
}
|
|
}
|
|
|
|
namespace GameSettingsUI {
|
|
// OFFSET: 0x00A40420
|
|
// FUNCTION: fn_15970
|
|
void CUIGroup::Apply() {
|
|
}
|
|
|
|
// OFFSET: 0x00A40430
|
|
// FUNCTION: fn_15971
|
|
void CUIGroupEmblem::Apply() {
|
|
g_serviceOptions.Set(0xF3, 0);
|
|
g_windowMgr.SendNotice(3, 0, 0, 0, 0, 0);
|
|
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(0xDC8)), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00A40480
|
|
// FUNCTION: fn_15972
|
|
void CUIGroupLogInOut::Apply() {
|
|
g_serviceOptions.Set(0xA5, 1);
|
|
g_windowMgr.SendNotice(3, 0, 0, 0, 0, 0);
|
|
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(0x414)), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00A404F0
|
|
// FUNCTION: fn_15974
|
|
void CUIGroupRodexSpam::Apply() {
|
|
RodexSpamOptionPacket packet;
|
|
packet.id = 0x0B93;
|
|
packet.option = 1;
|
|
packet.value = 1;
|
|
CRagConnection& connection = GetRagConnection();
|
|
connection.Send(g_packetLengths.FixedLength(packet.id), &packet);
|
|
}
|
|
|
|
// OFFSET: 0x00A40550
|
|
// FUNCTION: fn_15975
|
|
void CUIGroupSkin::Apply() {
|
|
g_skinInfo.Select(-1);
|
|
}
|
|
|
|
// OFFSET: 0x00A408D0
|
|
// FUNCTION: fn_15977
|
|
void CUIPage::Apply() {
|
|
for (UIWindow* child : this->m_children) {
|
|
static_cast<CUIGroup*>(child)->Apply();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A40B90
|
|
// FUNCTION: fn_15979
|
|
void CUIGroupSound::Paint() {
|
|
this->ClearSurface(0xFFFF00FF);
|
|
}
|
|
|
|
// OFFSET: 0x00A40BA0
|
|
// FUNCTION: fn_15980
|
|
void CUIGroupSpriteDetailLevel::Paint() {
|
|
this->ClearSurface(0xFFFF00FF);
|
|
}
|
|
|
|
// OFFSET: 0x00A40BB0
|
|
// FUNCTION: fn_15981
|
|
void CUIGroupTextureDetailLevel::Paint() {
|
|
this->ClearSurface(0xFFFF00FF);
|
|
}
|
|
|
|
// OFFSET: 0x00A40BC0
|
|
// FUNCTION: fn_15982
|
|
void CUIListPage::Paint() {
|
|
this->ClearSurface(0xFFFF00FF);
|
|
DrawRectangleBorder(*this, 0, 0, this->geometry.width, this->geometry.height, 0xCECECE);
|
|
}
|
|
|
|
// OFFSET: 0x00A40BF0
|
|
// FUNCTION: fn_15983
|
|
void CUIOptionItem::Paint() {
|
|
this->ClearSurface(0xFFFF00FF);
|
|
}
|
|
|
|
// OFFSET: 0x00A40C00
|
|
// FUNCTION: fn_15984
|
|
void CUIPage::Paint() {
|
|
this->ClearSurface(0xFFFF00FF);
|
|
DrawRectangleBorder(*this, 0, 0, this->geometry.width, this->geometry.height, 0xCECECE);
|
|
}
|
|
|
|
// OFFSET: 0x00A40030
|
|
// FUNCTION: fn_15961
|
|
int CUIGraphicsPage::GetPendingBackend() {
|
|
return this->m_graphicsApi->m_pendingBackend;
|
|
}
|
|
|
|
// OFFSET: 0x00A3F6A0
|
|
// FUNCTION: fn_15947
|
|
void CUIGraphicsPage::LoadAdapters() {
|
|
this->m_graphics->LoadAdapters();
|
|
}
|
|
|
|
// OFFSET: 0x00A3FBD0
|
|
// FUNCTION: fn_15959
|
|
int CUIGroupGraphics::GetPendingBackend() {
|
|
return static_cast<CUIGraphicsPage*>(this->parent)->GetPendingBackend();
|
|
}
|
|
|
|
// OFFSET: 0x00A42460
|
|
// FUNCTION: fn_16015
|
|
void CUIGroupGraphics::LoadAdapters() {
|
|
this->m_adapterCombo->listBox->ClearData();
|
|
|
|
const std::vector<RenderAdapter> adapters = EnumerateRenderAdapters(this->GetPendingBackend());
|
|
for (const RenderAdapter& adapter : adapters) {
|
|
this->m_adapterCombo->listBox->AddData(adapter, false);
|
|
}
|
|
this->m_adapterCombo->UpdateListHeight();
|
|
|
|
std::list<RenderAdapter>& data = this->m_adapterCombo->listBox->data;
|
|
if (data.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
const auto found = std::find_if(data.begin(), data.end(), [this](const RenderAdapter& adapter) { return this->m_pendingAdapter.Matches(adapter); });
|
|
const int index = found != data.end() ? static_cast<int>(std::distance(data.begin(), found)) : 0;
|
|
|
|
CUIListBoxEx<CUIComboItem, RenderAdapter>* list = this->m_adapterCombo->listBox;
|
|
list->scrollBar->SetPosition(list->rowHeight * index);
|
|
for (CUIComboItem* item : list->items) {
|
|
if (item->index == index) {
|
|
list->SelectItem(item);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A427A0
|
|
// FUNCTION: fn_16016
|
|
void CUIGroupGraphics::LoadModes() {
|
|
this->m_modeCombo->listBox->ClearData();
|
|
|
|
const std::vector<DisplayMode> modes = EnumerateDisplayModes(this->GetPendingBackend(), this->m_pendingAdapter.ordinal);
|
|
for (const DisplayMode& mode : modes) {
|
|
this->m_modeCombo->listBox->AddData(mode, false);
|
|
}
|
|
this->m_modeCombo->UpdateListHeight();
|
|
|
|
std::list<DisplayMode>& data = this->m_modeCombo->listBox->data;
|
|
if (data.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
auto found = std::find_if(data.begin(), data.end(), [this](const DisplayMode& mode) { return this->m_pendingMode.Matches(mode); });
|
|
if (found == data.end()) {
|
|
DisplayMode fallback{};
|
|
ScreenDimensions screen;
|
|
const ScreenDimensions* resolution = DefaultResolution(&screen);
|
|
fallback.width = resolution->width;
|
|
fallback.height = resolution->height;
|
|
fallback.bitsPerPixel = g_configuredBitsPerPixel;
|
|
found = std::find_if(data.begin(), data.end(), [fallback](const DisplayMode& mode) { return fallback.Matches(mode); });
|
|
}
|
|
const int index = found != data.end() ? static_cast<int>(std::distance(data.begin(), found)) : 0;
|
|
|
|
CUIListBoxEx<CUIComboItem, DisplayMode>* list = this->m_modeCombo->listBox;
|
|
list->scrollBar->SetPosition(list->rowHeight * index);
|
|
for (CUIComboItem* item : list->items) {
|
|
if (item->index == index) {
|
|
list->SelectItem(item);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A3F950
|
|
// FUNCTION: fn_15951
|
|
void CUIGroupGraphics::OnAdapterSelect(CUIComboItem* item, const RenderAdapter& adapter) {
|
|
CUIListBoxEx<CUIComboItem, RenderAdapter>* list = this->m_adapterCombo->listBox;
|
|
if (static_cast<int>(list->selected) >= 0 && list->selected < list->data.size()) {
|
|
auto node = list->data.begin();
|
|
std::advance(node, static_cast<int>(list->selected));
|
|
this->m_pendingAdapter = *node;
|
|
this->LoadModes();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A436E0
|
|
// FUNCTION: fn_16034
|
|
void CUIGroupGraphics::Refresh() {
|
|
this->LoadAdapters();
|
|
}
|
|
|
|
// OFFSET: 0x00A42BD0
|
|
// FUNCTION: fn_16017
|
|
void CUIGroupGraphicsAPI::LoadBackends() {
|
|
this->m_combo->listBox->ClearData();
|
|
|
|
const std::vector<RenderBackend> backends = EnumerateRenderBackends();
|
|
for (const RenderBackend& backend : backends) {
|
|
this->m_combo->listBox->AddData(backend, false);
|
|
}
|
|
this->m_combo->UpdateListHeight();
|
|
|
|
std::list<RenderBackend>& data = this->m_combo->listBox->data;
|
|
if (data.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
const auto found = std::find_if(data.begin(), data.end(), [this](const RenderBackend& backend) { return backend.identity == this->m_pendingBackend; });
|
|
const int index = found != data.end() ? static_cast<int>(std::distance(data.begin(), found)) : 0;
|
|
|
|
CUIListBoxEx<CUIComboItem, RenderBackend>* list = this->m_combo->listBox;
|
|
list->scrollBar->SetPosition(list->rowHeight * index);
|
|
for (CUIComboItem* item : list->items) {
|
|
if (item->index == index) {
|
|
list->SelectItem(item);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A3FAC0
|
|
// FUNCTION: fn_15955
|
|
void CUIGroupGraphicsAPI::OnSelect(CUIComboItem* item, const RenderBackend& backend) {
|
|
CUIListBoxEx<CUIComboItem, RenderBackend>* list = this->m_combo->listBox;
|
|
if (static_cast<int>(list->selected) >= 0 && list->selected < list->data.size()) {
|
|
auto node = list->data.begin();
|
|
std::advance(node, static_cast<int>(list->selected));
|
|
this->m_pendingBackend = node->identity;
|
|
static_cast<CUIGraphicsPage*>(this->parent)->LoadAdapters();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A436F0
|
|
// FUNCTION: fn_16035
|
|
void CUIGroupGraphicsAPI::Refresh() {
|
|
this->LoadBackends();
|
|
}
|
|
|
|
// OFFSET: 0x00A3FCD0
|
|
// FUNCTION: fn_15960
|
|
std::string GetHotkeyText(int tab, int index) {
|
|
HotkeyInfo info;
|
|
const char* keyText = nullptr;
|
|
const char* description = nullptr;
|
|
g_luaScript->Call("GetUserHotKeyInfo", "dd>ddss", tab + 1, index, &info.key1, &info.key2, &keyText, &description);
|
|
if (IsNullOrEmpty(keyText)) {
|
|
g_luaScript->Call("GetOriginalHotKeyInfo", "dd>ddss", tab + 1, index, &info.key1, &info.key2, &keyText, &description);
|
|
}
|
|
|
|
std::string text;
|
|
if (IsNullOrEmpty(keyText)) {
|
|
text = "";
|
|
} else {
|
|
text = keyText;
|
|
}
|
|
return text;
|
|
}
|
|
|
|
// OFFSET: 0x00A40C30
|
|
// FUNCTION: fn_15985
|
|
void CUIComboItem::Slot16() {
|
|
}
|
|
|
|
// OFFSET: 0x00A41D80
|
|
// FUNCTION: fn_15999
|
|
void CUIListPage::Slot16() {
|
|
}
|
|
|
|
// OFFSET: 0x00A41D90
|
|
// FUNCTION: fn_16000
|
|
void CUIOptionItem::Slot16() {
|
|
}
|
|
|
|
// OFFSET: 0x00A41DA0
|
|
// FUNCTION: fn_16001
|
|
void CUIPage::Slot16() {
|
|
int y = 0;
|
|
for (UIWindow* child : this->m_children) {
|
|
child->Move(child->geometry.x, y);
|
|
y += child->geometry.height;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A3F360
|
|
// FUNCTION: fn_15942
|
|
void CUIGroupSound::SetBgmEnabled(bool enabled) {
|
|
const unsigned char previous = g_serviceOptions.Get(7);
|
|
const bool muted = !enabled;
|
|
this->m_bgmSlider->SetTransparent(muted);
|
|
this->m_bgmSlider->dragging = muted;
|
|
this->m_bgmSlider->Invalidate();
|
|
g_serviceOptions.Set(7, enabled);
|
|
if (previous != enabled) {
|
|
g_modeMgr.gameMode->SendMsg(0x5A, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A3F3D0
|
|
// FUNCTION: fn_15943
|
|
void CUIGroupSound::SetBgmVolume(int volume) {
|
|
CSoundMgr::SetVolume(g_soundMgr, volume);
|
|
g_soundMgr->SetTargetVolume(CSoundMgr::Volume(g_soundMgr));
|
|
this->m_bgmSlider->SetThumbTooltip(std::to_string(CSoundMgr::Volume(g_soundMgr)));
|
|
}
|
|
|
|
// OFFSET: 0x00A3F4C0
|
|
// FUNCTION: fn_15944
|
|
void CUIGroupSound::SetEffectVolume(int volume) {
|
|
g_soundMgr->SetSampleVolume(volume);
|
|
g_soundMgr->Set3DVolume(volume);
|
|
this->m_effectSlider->SetThumbTooltip(std::to_string(g_soundMgr->sampleVolume));
|
|
}
|
|
|
|
// OFFSET: 0x00A3F560
|
|
// FUNCTION: fn_15945
|
|
void CUIGroupEmblem::SetEnabled(bool enabled) {
|
|
g_serviceOptions.Set(0xF3, enabled);
|
|
g_windowMgr.SendNotice(3, 0, 0, 0, 0, 0);
|
|
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(enabled ? 0xDC7 : 0xDC8)), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00A3F5C0
|
|
// FUNCTION: fn_15946
|
|
void CUIGroupLogInOut::SetEnabled(bool enabled) {
|
|
g_serviceOptions.Set(0xA5, enabled);
|
|
g_windowMgr.SendNotice(3, 0, 0, 0, 0, 0);
|
|
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(enabled ? 0x414 : 0x415)), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00A3F6B0
|
|
// FUNCTION: fn_15948
|
|
void CUIGroupSound::OnBgmMute(bool muted) {
|
|
this->SetBgmEnabled(!muted);
|
|
}
|
|
|
|
// OFFSET: 0x00A3F6D0
|
|
// FUNCTION: fn_15949
|
|
void CUIGroupSound::OnEffectMute(bool muted) {
|
|
this->m_effectSlider->SetTransparent(muted);
|
|
this->m_effectSlider->dragging = muted;
|
|
this->m_effectSlider->Invalidate();
|
|
g_serviceOptions.Set(0xB, !muted);
|
|
}
|
|
|
|
// OFFSET: 0x00A401C0
|
|
// FUNCTION: fn_15966
|
|
bool CUIGraphicsPage::IsModified() {
|
|
if (this->m_graphicsApi->m_backend != this->m_graphicsApi->m_pendingBackend) {
|
|
return true;
|
|
}
|
|
CUIGroupGraphics* graphics = this->m_graphics;
|
|
if (!graphics->m_adapter.Matches(graphics->m_pendingAdapter)) {
|
|
return true;
|
|
}
|
|
if (!graphics->m_mode.Matches(graphics->m_pendingMode)) {
|
|
return true;
|
|
}
|
|
return this->m_fullscreen->m_onButton->checked != (g_configuredFullscreen != 0);
|
|
}
|
|
|
|
// OFFSET: 0x00A40270
|
|
// FUNCTION: fn_15968
|
|
void CUIListPage::Slot54(CUIOptionItem* item, const TALKTYPE& type) {
|
|
}
|
|
|
|
// OFFSET: 0x00A41E30
|
|
// FUNCTION: fn_16003
|
|
void CUIGroupEmblem::OnSelect(CUIRadioButton* button) {
|
|
this->SetEnabled(button == this->m_onButton);
|
|
}
|
|
|
|
// OFFSET: 0x00A41E90
|
|
// FUNCTION: fn_16005
|
|
void CUIGroupLogInOut::OnSelect(CUIRadioButton* button) {
|
|
this->SetEnabled(button == this->m_onButton);
|
|
}
|
|
|
|
// OFFSET: 0x00A41EB0
|
|
// FUNCTION: fn_16006
|
|
void CUIGroupProcessPriority::OnSelect(CUIRadioButton* button) {
|
|
if (this->m_highButton == button) {
|
|
dwPriorityClass = HIGH_PRIORITY_CLASS;
|
|
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
|
|
} else if (this->m_normalButton == button) {
|
|
dwPriorityClass = NORMAL_PRIORITY_CLASS;
|
|
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
|
|
} else if (this->m_idleButton == button) {
|
|
dwPriorityClass = IDLE_PRIORITY_CLASS;
|
|
SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A41F30
|
|
// FUNCTION: fn_16007
|
|
void CUIGroupRodexSpam::OnSelect(CUIRadioButton* button) {
|
|
RodexSpamOptionPacket packet;
|
|
packet.id = 0x0B93;
|
|
packet.option = 1;
|
|
packet.value = button != this->m_offButton;
|
|
CRagConnection& connection = GetRagConnection();
|
|
connection.Send(g_packetLengths.FixedLength(packet.id), &packet);
|
|
}
|
|
|
|
// OFFSET: 0x00A42FE0
|
|
// FUNCTION: fn_16020
|
|
void CUIGroupSound::OnBgmScroll(int position) {
|
|
this->SetBgmVolume(position);
|
|
}
|
|
|
|
// OFFSET: 0x00A42FF0
|
|
// FUNCTION: fn_16021
|
|
void CUIGroupSound::OnEffectScroll(int position) {
|
|
this->SetEffectVolume(position);
|
|
}
|
|
|
|
// OFFSET: 0x00A43650
|
|
// FUNCTION: fn_16032
|
|
void CUIGroupEmblem::Refresh() {
|
|
const bool enabled = g_serviceOptions.Get(0xF3);
|
|
this->m_onButton->checked = enabled;
|
|
this->m_onButton->Invalidate();
|
|
this->m_offButton->checked = !enabled;
|
|
this->m_offButton->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00A436A0
|
|
// FUNCTION: fn_16033
|
|
void CUIGroupFullscreen::Refresh() {
|
|
this->m_onButton->checked = g_configuredFullscreen != 0;
|
|
this->m_onButton->Invalidate();
|
|
this->m_offButton->checked = g_configuredFullscreen == 0;
|
|
this->m_offButton->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00A43700
|
|
// FUNCTION: fn_16036
|
|
void CUIGroupLogInOut::Refresh() {
|
|
this->m_onButton->checked = g_serviceOptions.Get(0xA5);
|
|
this->m_onButton->Invalidate();
|
|
this->m_offButton->checked = !g_serviceOptions.Get(0xA5);
|
|
this->m_offButton->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00A43760
|
|
// FUNCTION: fn_16037
|
|
void CUIGroupProcessPriority::Refresh() {
|
|
this->m_highButton->checked = dwPriorityClass == HIGH_PRIORITY_CLASS;
|
|
this->m_highButton->Invalidate();
|
|
this->m_normalButton->checked = dwPriorityClass == NORMAL_PRIORITY_CLASS;
|
|
this->m_normalButton->Invalidate();
|
|
this->m_idleButton->checked = dwPriorityClass == IDLE_PRIORITY_CLASS;
|
|
this->m_idleButton->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00A437D0
|
|
// FUNCTION: fn_16038
|
|
void CUIGroupRodexSpam::Refresh() {
|
|
this->m_onButton->checked = g_gameOptionFlag;
|
|
this->m_onButton->Invalidate();
|
|
this->m_offButton->checked = !g_gameOptionFlag;
|
|
this->m_offButton->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00A43810
|
|
// FUNCTION: fn_16039
|
|
void CUIGroupSkin::Refresh() {
|
|
CUIListBoxEx<CUIComboItem, std::string>* list = this->m_combo->listBox;
|
|
const int index = g_skinInfo.selected + 1;
|
|
list->scrollBar->SetPosition(list->rowHeight * index);
|
|
for (CUIComboItem* item : list->items) {
|
|
if (item->index == index) {
|
|
list->SelectItem(item);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A43870
|
|
// FUNCTION: fn_16040
|
|
void CUIGroupSound::Refresh() {
|
|
this->m_bgmSlider->SetTotal(135);
|
|
this->m_bgmSlider->SetVisible(this->m_bgmSlider->PositionFromOffset(8));
|
|
this->m_bgmSlider->SetPosition(CSoundMgr::Volume(g_soundMgr));
|
|
this->m_bgmSlider->SetThumbTooltip(std::to_string(CSoundMgr::Volume(g_soundMgr)));
|
|
const bool bgmMuted = !g_serviceOptions.Get(7);
|
|
this->m_bgmSlider->SetTransparent(bgmMuted);
|
|
this->m_bgmSlider->dragging = bgmMuted;
|
|
this->m_bgmSlider->Invalidate();
|
|
this->m_bgmMute->checked = bgmMuted;
|
|
this->m_bgmMute->Invalidate();
|
|
|
|
this->m_effectSlider->SetTotal(135);
|
|
this->m_effectSlider->SetVisible(this->m_effectSlider->PositionFromOffset(8));
|
|
this->m_effectSlider->SetPosition(g_soundMgr->sampleVolume);
|
|
this->m_effectSlider->SetThumbTooltip(std::to_string(g_soundMgr->sampleVolume));
|
|
const bool effectMuted = !g_serviceOptions.Get(0xB);
|
|
this->m_effectSlider->SetTransparent(effectMuted);
|
|
this->m_effectSlider->dragging = effectMuted;
|
|
this->m_effectSlider->Invalidate();
|
|
this->m_effectMute->checked = effectMuted;
|
|
this->m_effectMute->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00A43A40
|
|
// FUNCTION: fn_16041
|
|
void CUIGroupSpriteDetailLevel::Refresh() {
|
|
this->m_slider->SetTotal(3);
|
|
this->m_slider->SetVisible(1);
|
|
this->m_slider->SetPosition(std::min(static_cast<unsigned int>(g_effectDetailLevel), 2u));
|
|
}
|
|
|
|
// OFFSET: 0x00A43A80
|
|
// FUNCTION: fn_16042
|
|
void CUIGroupTextureDetailLevel::Refresh() {
|
|
this->m_slider->SetTotal(3);
|
|
this->m_slider->SetVisible(1);
|
|
this->m_slider->SetPosition(std::min(static_cast<unsigned int>(g_textureDetailLevel), 2u));
|
|
}
|
|
|
|
// OFFSET: 0x00A43AC0
|
|
// FUNCTION: fn_16043
|
|
void CUIGroupTrilinear::Refresh() {
|
|
this->m_onButton->checked = g_textureFiltering != 0;
|
|
this->m_onButton->Invalidate();
|
|
this->m_offButton->checked = g_textureFiltering == 0;
|
|
this->m_offButton->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x00A43B70
|
|
// FUNCTION: fn_16045
|
|
void CUIPage::Refresh() {
|
|
for (UIWindow* child : this->m_children) {
|
|
static_cast<CUIGroup*>(child)->Refresh();
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A41DE0
|
|
// FUNCTION: fn_16002
|
|
void CUIGameSettingsUI::Slot25(int x, int y) {
|
|
if (this->m_titleBar->IsPointInside(x, y)) {
|
|
this->UIFrameWnd::Slot25(x, y);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A3F0F0
|
|
// FUNCTION: fn_15939
|
|
void CUIGameSettingsUI::sub_A3F0F0() {
|
|
}
|
|
|
|
// OFFSET: 0x00A40240
|
|
// FUNCTION: fn_15967
|
|
bool CUIGameSettingsUI::IsTab4Selected() {
|
|
const int id = this->m_tab->current ? this->m_tab->current->geometry.id : -1;
|
|
return id == 4;
|
|
}
|
|
|
|
// OFFSET: 0x00A43380
|
|
// FUNCTION: fn_16024
|
|
void CUIGameSettingsUI::sub_A43380() {
|
|
}
|
|
|
|
// OFFSET: 0x00A43390
|
|
// FUNCTION: fn_16025
|
|
void CUIGameSettingsUI::sub_A43390() {
|
|
}
|
|
|
|
// OFFSET: 0x00A433A0
|
|
// FUNCTION: fn_16026
|
|
void CUIGameSettingsUI::sub_A433A0() {
|
|
}
|
|
|
|
// OFFSET: 0x00A433B0
|
|
// FUNCTION: fn_16027
|
|
void CUIGameSettingsUI::sub_A433B0() {
|
|
}
|
|
|
|
// OFFSET: 0x00A433C0
|
|
// FUNCTION: fn_16028
|
|
void CUIGameSettingsUI::sub_A433C0() {
|
|
}
|
|
|
|
// OFFSET: 0x00A42FC0
|
|
// FUNCTION: fn_16019
|
|
void GameSettingsUI::CUIGroupGraphicsAPI::Apply() {
|
|
this->m_backend = this->m_pendingBackend;
|
|
g_configuredRenderBackend = this->m_pendingBackend;
|
|
}
|
|
|
|
// OFFSET: 0x00A404D0
|
|
// FUNCTION: fn_15973
|
|
void sub_A404D0() {
|
|
dwPriorityClass = NORMAL_PRIORITY_CLASS;
|
|
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
|
|
}
|
|
|
|
// OFFSET: 0x00A421E0
|
|
// FUNCTION: fn_16013
|
|
void CUIGameSettingsUI::sub_A421E0() {
|
|
bool visible = false;
|
|
if (this->m_tab->current && this->m_tab->current->geometry.id == 3) {
|
|
GameSettingsUI::CUIGraphicsPage* page = this->m_graphicsPage;
|
|
if (page->IsModified() || page->m_spriteDetailLevel->m_slider->position != g_effectDetailLevel ||
|
|
page->m_textureDetailLevel->m_slider->position != g_textureDetailLevel ||
|
|
page->m_trilinear->m_onButton->checked != (g_textureFiltering != 0)) {
|
|
visible = true;
|
|
}
|
|
}
|
|
this->m_applyButton->Show(visible);
|
|
}
|
|
|
|
// OFFSET: 0x00A41E50
|
|
// FUNCTION: fn_16004
|
|
void sub_A41E50(int option) {
|
|
CUIGameSettingsUI* wnd = dynamic_cast<CUIGameSettingsUI*>(g_windowMgr.LookupWindow(0x271E));
|
|
if (wnd) {
|
|
wnd->sub_A421E0();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A41FA0
|
|
// FUNCTION: fn_16008
|
|
void sub_A41FA0(int option) {
|
|
CUIGameSettingsUI* wnd = dynamic_cast<CUIGameSettingsUI*>(g_windowMgr.LookupWindow(0x271E));
|
|
if (wnd) {
|
|
wnd->sub_A421E0();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A43000
|
|
// FUNCTION: fn_16022
|
|
void sub_A43000(int option) {
|
|
CUIGameSettingsUI* wnd = dynamic_cast<CUIGameSettingsUI*>(g_windowMgr.LookupWindow(0x271E));
|
|
if (wnd) {
|
|
wnd->sub_A421E0();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A43040
|
|
// FUNCTION: fn_16023
|
|
void sub_A43040(int option) {
|
|
CUIGameSettingsUI* wnd = dynamic_cast<CUIGameSettingsUI*>(g_windowMgr.LookupWindow(0x271E));
|
|
if (wnd) {
|
|
wnd->sub_A421E0();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A433D0
|
|
// FUNCTION: fn_16029
|
|
void CUIGameSettingsUI::sub_A433D0(UIWindow* window) {
|
|
this->m_pageContainer->Show(window != this->m_tab->FindChildById(3));
|
|
this->sub_A421E0();
|
|
}
|