rodecomp/Source/Contents/Emblems/GuildEmblemLookup.cpp
ragnarok-clanker 430c471c21 Confirm 4 functions in Source/Client/Mode/LoginMode.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, ...
Batch #17157 by eAthena: 4 byte-identical, 0 confirmed by peer review.

- fn_06892 CAnimatedEmitterEffect::UpdateParticle: byte-identical (already on main)
- fn_07643 NThread::NThread: byte-identical (already on main)
- fn_08215 CNProtectGameGuardMgr::ErrorMessage: byte-identical (already on main)
- fn_09299 UIApplyForPartyWnd::OnCreate: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-11 14:17:23 +00:00

22 lines
755 B
C++

#include "Client/Replay/Replay.h"
#include "Contents/Emblems/GuildEmblemReqBundle.h"
#include "Contents/Guild/GuildMgr.h"
#include "Resource/ResourceMgr.h"
extern template std::string::basic_string(const std::string&);
// OFFSET: 0x0065E450
// FUNCTION: fn_05174
std::string CGuildMgr::GetEmblemFilename(std::uint32_t guildId) {
const auto found = this->m_guilds.find(guildId);
if (found == this->m_guilds.end() || found->second.m_emblemVersion <= 0) {
return std::string();
}
std::string filename = this->EmblemFilename(guildId, found->second.m_emblemVersion);
if (!ResourceMgr::Instance().Load(filename) && g_replayAnimationScaling == 0) {
this->m_reqBundle->Add(guildId, this->GetEmblemVersion(guildId));
}
return filename;
}