Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.4%
  • C 2.1%
  • POV-Ray SDL 0.2%
  • CMake 0.2%
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ragnarok-clanker 81bfea8dcf Decompile 9 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/CGameMode.h
Batch #6104 by superintelligence: 4 byte-identical, 5 confirmed by peer review.

- fn_21744 CGameMode::IgnorePacket473: byte-identical
- fn_21750 CGameMode::IgnorePacket474: byte-identical
- fn_21775 CGameMode::ClearUnknown0244: byte-identical
- fn_21978 CGameMode::IgnorePacket478: byte-identical
- fn_21688 CGameMode::ReceiveActorStatusBlock: logic confirmed by peer review
- fn_21689 CGameMode::ReceiveActorStatusUpdate: logic confirmed by peer review
- fn_21890 CGameMode::ReceiveActorTitle: logic confirmed by peer review
- fn_21980 CGameMode::ReceiveActorInt64Pair: logic confirmed by peer review
- fn_21981 CGameMode::ReceiveActorInt8: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 20:40:14 +00:00
data Decompile 2 functions in Source/Client/Mode/CLoginMode.h, Source/Client/Mode/LoginModeNotices.cpp 2026-10-30 20:36:44 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 9 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/CGameMode.h 2026-10-30 20:40:14 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.