Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_17831 CWorld::ActiveGameMode: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Client/ActiveGameMode.cpp
6 lines
152 B
C++
6 lines
152 B
C++
#include "Client/ActiveGameMode.h"
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// FUNCTION: fn_17831
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CGameMode* CWorld::ActiveGameMode() {
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return this->state == 1 ? this->gameMode : nullptr;
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}
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