rodecomp/Source/UI/Items/UISwapEquipmentWnd.cpp
ragnarok-clanker c13ee20ca1 Decompile fn_10395 (UISwapBitmapButton::Paint)
Batch #4255 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_10395 UISwapBitmapButton::Paint: logic confirmed by peer review

Peer-reviewed-by: willerthal, superintelligence, OrangeCat
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 01:54:53 +00:00

100 lines
2.9 KiB
C++

#include "UI/Items/UISwapEquipmentWnd.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/MessageTable.h"
#include "UI/Buttons/UIBasicButton.h"
#include "UI/Window/UIWindowMgr.h"
#include <windows.h>
#include <timeapi.h>
#include <cstdint>
#include <new>
#include <string>
// GLOBAL: gl_24874
unsigned long g_swapEquipmentTick;
// OFFSET: 0x0082F990
// FUNCTION: fn_10390
void UISwapEquipmentWnd::Slot10(int x, int y, std::intptr_t value) {
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (g_windowMgr.LookupWindow(10011)) {
UIWindow::Slot10(x, y, value);
return;
}
CMode* mode = g_modeMgr.GetGameMode();
ITEM_INFO item(0);
unsigned char equipped = 0;
switch (drag->source) {
case 1:
item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
break;
case 2:
equipped = 1;
item = g_session.GetItem17F0(drag->slot);
break;
case 24:
equipped = 1;
item = g_session.GetItem2B50(drag->slot);
break;
}
if (item.unknown_0000[1] > 0) {
switch (item.unknown_0000[0]) {
case 10:
case 16:
case 17:
case 19:
mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
break;
default:
if (equipped == 1) {
mode->SendMsg(305, reinterpret_cast<int>(&item), 0, 0, 0);
} else if (item.unknown_0000[2] != 0 && item.identified != 0 && item.unknown_0000[3] == 0) {
mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
}
break;
}
}
g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
}
// OFFSET: 0x00831860
// FUNCTION: fn_10402
void UISwapEquipmentWnd::SetSlotValue(int index, int value) {
switch (index) {
case 8:
this->unknown_00C8 = value;
break;
case 9:
this->unknown_00CC = value;
break;
case 0:
this->unknown_00C4 = value;
break;
case 2:
this->unknown_00D0 = value;
break;
}
}
// OFFSET: 0x00830760
// OFFSET: 0x00830970
// FUNCTION: fn_10395
void UISwapBitmapButton::Paint() {
UIBitmapButton::Paint();
const unsigned long elapsed = timeGetTime() - g_swapEquipmentTick;
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
this->m_textColor = elapsed < 10000 ? 0x969696 : 0x172842;
this->DrawCenteredText(this->geometry.width / 2, this->geometry.height / 2 - 5, this->label.c_str(), this->label.size(), 0, 12, this->m_textColor, 0);
}