Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
35 lines
934 B
C++
35 lines
934 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
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#include "Contents/Effects/EffectAttachments.h"
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#include "Contents/Actors/RenderObject.h"
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#include <cstddef>
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struct EffectActorState {
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EffectActorState();
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~EffectActorState();
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EffectAttachments Attachments();
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/* 0138 */ int unknown_0138;
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/* 013C */ std::uint32_t unknown_013C;
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/* 0140 */ std::uint32_t unknown_0140;
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/* 0144 */ std::list<RagEffectState*> effects;
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/* 014C */ RagEffectState* first;
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/* 0150 */ RagEffectState* second;
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};
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struct EffectActor : CRenderObject {
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EffectActor(ResourceMgr& resources, JobNames& names);
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bool EffectVisible() const;
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/* 0138 */ EffectActorState state;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectActorState) == 28);
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static_assert(sizeof(EffectActor) == 0x158);
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static_assert(offsetof(EffectActor, state) == 0x138);
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#endif
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#endif
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