rodecomp/Source/Render/ScreenGeometry.h
ragnarok-clanker 471f0c1fe2 Decompile fn_02115 (CRendererDX7::SetCamera)
Batch #1430 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_02115 CRendererDX7::SetCamera: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Render/RendererDX7.cpp, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenGeometry.cpp, Source/Render/TextureQuad.cpp, Source/Render/UIRPDataDrawing.cpp
2026-10-28 12:45:51 +00:00

19 lines
683 B
C++

#ifndef RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H
#define RAGNAROK_SOURCE_RENDER_SCREENGEOMETRY_H
#include <cstdint>
class CTexture;
class RenderPrimitivePool;
struct RenderQueues;
void DrawScreenQuad(
RenderPrimitivePool& primitives, RenderQueues& queues, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, CTexture* texture,
std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
);
void DrawScreenLine(
RenderPrimitivePool& primitives, RenderQueues& queues, float startX, float startY, float endX, float endY, int thickness, CTexture* texture,
std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
);
#endif