Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
212 lines
9 KiB
C++
212 lines
9 KiB
C++
#include "Contents/Effects/BlastForge.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/Vector3d.h"
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#include <windows.h>
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#include <timeapi.h>
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// OFFSET: 0x006F7360
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// FUNCTION: fn_06858
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CBlastForge::CBlastForge() : CEffect(-1), unknown_00DC(0), startTime(timeGetTime()) {
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this->unknown_00CC = nullptr;
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this->unknown_00D0 = nullptr;
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this->unknown_00D4 = nullptr;
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this->unknown_00D8 = nullptr;
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}
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// OFFSET: 0x006F7660
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// FUNCTION: fn_06860
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void CBlastForge::RestartBlastParticles() {
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if (this->unknown_00D4) {
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FreeParticle(this->unknown_00D4);
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this->unknown_00D4 = nullptr;
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}
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if (this->unknown_00D8) {
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FreeParticle(this->unknown_00D8);
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this->unknown_00D8 = nullptr;
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}
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this->unknown_00D4 = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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this->unknown_00D8 = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
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if (this->unknown_00D4 && this->unknown_00D8) {
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this->unknown_00D4->Open("blast_forge\\blast_forge\\blast_forge.str");
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this->unknown_00D8->Open("blast_forge\\blast_forge\\blast_forge_bottom.str");
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}
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}
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// OFFSET: 0x006F7820
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// FUNCTION: fn_06861
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void CBlastForge::Close() {
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FreeParticle(this->unknown_00CC);
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FreeParticle(this->unknown_00D0);
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if (this->unknown_00D4) {
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FreeParticle(this->unknown_00D4);
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}
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if (this->unknown_00D8) {
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FreeParticle(this->unknown_00D8);
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}
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}
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// OFFSET: 0x006F7870
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// FUNCTION: fn_06862
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void CBlastForge::Open() {
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this->retained = 1;
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this->unknown_00DC = (this->unknown_00DC == 0);
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this->unknown_00CC = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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this->unknown_00D0 = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
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if (this->unknown_00CC && this->unknown_00D0) {
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this->unknown_00CC->Open("blast_forge\\blast_forge\\blast_forge_5s.str");
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this->unknown_00D0->Open("blast_forge\\blast_forge\\blast_forge_5s_bottom.str");
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this->unknown_00CC->m_loop = true;
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this->unknown_00D0->m_loop = true;
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}
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this->RestartBlastParticles();
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}
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// OFFSET: 0x006F7A20
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// FUNCTION: fn_06863
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bool CBlastForge::IsAlive() {
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return this->ActorExists();
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}
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// OFFSET: 0x006F7A30
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// FUNCTION: fn_06864
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void CBlastForge::OnProcess() {
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if (this->unknown_00CC) {
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this->unknown_00CC->position.x = this->position[0];
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this->unknown_00CC->position.y = this->position[1];
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this->unknown_00CC->position.z = this->position[2];
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const matrix& view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view;
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const matrix& inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse;
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float px = this->unknown_00CC->position.x;
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float py = this->unknown_00CC->position.y;
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float pz = this->unknown_00CC->position.z;
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float vx = py * view.values[3] + px * view.values[0] + pz * view.values[6] + view.values[9];
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float vy = (py * view.values[4] + px * view.values[1] + pz * view.values[7] + view.values[10]) - 8.0f;
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float vz = py * view.values[5] + px * view.values[2] + pz * view.values[8] + view.values[11];
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this->unknown_00CC->position.x = vy * inverse.values[3] + vx * inverse.values[0] + vz * inverse.values[6] + inverse.values[9];
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this->unknown_00CC->position.y = vy * inverse.values[4] + vx * inverse.values[1] + vz * inverse.values[7] + inverse.values[10];
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this->unknown_00CC->position.z = vy * inverse.values[5] + vx * inverse.values[2] + vz * inverse.values[8] + inverse.values[11];
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this->unknown_00CC->Process(0.0f, 0.0f, 0.0f);
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}
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if (this->unknown_00D0) {
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this->unknown_00D0->position.x = this->position[0];
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this->unknown_00D0->position.y = this->position[1];
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this->unknown_00D0->position.z = this->position[2];
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const matrix& view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view;
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const matrix& inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse;
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float px = this->unknown_00D0->position.x;
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float py = this->unknown_00D0->position.y;
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float pz = this->unknown_00D0->position.z;
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float vx = py * view.values[3] + px * view.values[0] + pz * view.values[6] + view.values[9];
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float vy = (py * view.values[4] + px * view.values[1] + pz * view.values[7] + view.values[10]) - 8.0f;
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float vz = py * view.values[5] + px * view.values[2] + pz * view.values[8] + view.values[11];
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this->unknown_00D0->position.x = vy * inverse.values[3] + vx * inverse.values[0] + vz * inverse.values[6] + inverse.values[9];
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this->unknown_00D0->position.y = vy * inverse.values[4] + vx * inverse.values[1] + vz * inverse.values[7] + inverse.values[10];
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this->unknown_00D0->position.z = vy * inverse.values[5] + vx * inverse.values[2] + vz * inverse.values[8] + inverse.values[11];
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this->unknown_00D0->Process(0.0f, 0.0f, 0.0f);
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}
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|
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this->ProcessBlastParticles();
|
|
}
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|
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// OFFSET: 0x006F7EA0
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// FUNCTION: fn_06865
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void CBlastForge::Render() {
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if (!this->unknown_00D4) {
|
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if (this->unknown_00CC) {
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this->unknown_00CC->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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|
if (this->unknown_00D0) {
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|
this->unknown_00D0->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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|
}
|
|
}
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|
|
|
if (this->unknown_00D4) {
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this->unknown_00D4->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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|
}
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|
if (this->unknown_00D8) {
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|
this->unknown_00D8->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006F7F80
|
|
// FUNCTION: fn_06866
|
|
void CBlastForge::ProcessBlastParticles() {
|
|
if (this->unknown_00D4 && this->unknown_00D8) {
|
|
if (this->unknown_00D4->life == 0.0f || static_cast<float>(this->unknown_00D4->unknown_00E8) < this->unknown_00D4->life * 60.0f) {
|
|
this->unknown_00D4->position.x = this->position[0];
|
|
this->unknown_00D4->position.y = this->position[1];
|
|
this->unknown_00D4->position.z = this->position[2];
|
|
|
|
const matrix& view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view;
|
|
const matrix& inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse;
|
|
|
|
float px = this->unknown_00D4->position.x;
|
|
float py = this->unknown_00D4->position.y;
|
|
float pz = this->unknown_00D4->position.z;
|
|
|
|
float vx = py * view.values[3] + px * view.values[0] + pz * view.values[6] + view.values[9];
|
|
float vy = (py * view.values[4] + px * view.values[1] + pz * view.values[7] + view.values[10]) - 8.0f;
|
|
float vz = py * view.values[5] + px * view.values[2] + pz * view.values[8] + view.values[11];
|
|
|
|
this->unknown_00D4->position.x = vy * inverse.values[3] + vx * inverse.values[0] + vz * inverse.values[6] + inverse.values[9];
|
|
this->unknown_00D4->position.y = vy * inverse.values[4] + vx * inverse.values[1] + vz * inverse.values[7] + inverse.values[10];
|
|
this->unknown_00D4->position.z = vy * inverse.values[5] + vx * inverse.values[2] + vz * inverse.values[8] + inverse.values[11];
|
|
|
|
this->unknown_00D4->Process(0.0f, 0.0f, 0.0f);
|
|
|
|
if (this->unknown_00D8) {
|
|
this->unknown_00D8->position.x = this->position[0];
|
|
this->unknown_00D8->position.y = this->position[1];
|
|
this->unknown_00D8->position.z = this->position[2];
|
|
|
|
const matrix& view2 = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view;
|
|
const matrix& inverse2 = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse;
|
|
|
|
float px2 = this->unknown_00D8->position.x;
|
|
float py2 = this->unknown_00D8->position.y;
|
|
float pz2 = this->unknown_00D8->position.z;
|
|
|
|
float vx2 = py2 * view2.values[3] + px2 * view2.values[0] + pz2 * view2.values[6] + view2.values[9];
|
|
float vy2 = (py2 * view2.values[4] + px2 * view2.values[1] + pz2 * view2.values[7] + view2.values[10]) - 8.0f;
|
|
float vz2 = py2 * view2.values[5] + px2 * view2.values[2] + pz2 * view2.values[8] + view2.values[11];
|
|
|
|
this->unknown_00D8->position.x = vy2 * inverse2.values[3] + vx2 * inverse2.values[0] + vz2 * inverse2.values[6] + inverse2.values[9];
|
|
this->unknown_00D8->position.y = vy2 * inverse2.values[4] + vx2 * inverse2.values[1] + vz2 * inverse2.values[7] + inverse2.values[10];
|
|
this->unknown_00D8->position.z = vy2 * inverse2.values[5] + vx2 * inverse2.values[2] + vz2 * inverse2.values[8] + inverse2.values[11];
|
|
|
|
this->unknown_00D8->Process(0.0f, 0.0f, 0.0f);
|
|
}
|
|
} else {
|
|
FreeParticle(this->unknown_00D4);
|
|
FreeParticle(this->unknown_00D8);
|
|
this->unknown_00D4 = nullptr;
|
|
this->unknown_00D8 = nullptr;
|
|
}
|
|
}
|
|
|
|
const DWORD now = timeGetTime();
|
|
if (static_cast<std::int64_t>(now) - this->startTime >= 1000) {
|
|
this->startTime = timeGetTime();
|
|
this->RestartBlastParticles();
|
|
}
|
|
}
|