rodecomp/Source/Contents/Camera/Camera.h
ragnarok-clanker d419318eeb Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
Batch #16893 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_07187 CWarningPlaneEffect::OnProcess: byte-identical
- fn_02846 CCashEmotionAction_Register::Execute: byte-identical
- fn_02845 CCashEmotionAction_Play::Execute: byte-identical
- fn_21677 CGameMode::ReceiveHomunculusChange: byte-identical (already on main)
- fn_23881 CSession::IsHomunAid: byte-identical
- fn_23882 CSession::IsMercenaryAid: byte-identical
- fn_23885 CSession::IsPetAid: byte-identical
- fn_17916 CView::AddDistance: byte-identical
- fn_17917 CView::AddPitch: byte-identical
- fn_23379 CSession::HomunSkillLevel: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 10:58:29 +00:00

62 lines
1.7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#define RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#include "Contents/Camera/CameraFrame.h"
#include "Contents/Camera/CameraState.h"
#include "Contents/World/WorldModelView.h"
#include <cstddef>
struct CWorld;
class CSkyBox;
extern float g_cameraDistance;
extern float g_cameraMinDistance;
extern float g_cameraBaseDistance;
extern float g_projectionScale;
extern float g_cameraPitch;
extern float g_indoorCameraPitch;
extern float g_indoorCameraDistance;
extern float g_outdoorCameraPitch;
extern float g_outdoorCameraDistance;
// VTABLE: vt_01610
class CView {
public:
CView();
virtual ~CView();
virtual void Reset();
virtual void OnExitFrame();
virtual void Render();
virtual void Update();
matrix AlternateView(float yaw) const;
void Refresh();
void Apply();
void Start(int enabled, unsigned duration, float horizontal, float distance, float pitch);
void SetAmplitudes(float horizontal, float distance, float pitch);
void AddDistance(float delta);
void AddPitch(float delta);
/* 0004 */ CameraShake shake;
/* 0020 */ CameraState camera;
/* 0050 */ float backupCurrentTarget[3];
/* 005C */ unsigned char backupCurrentAnglesAndDistance[0xC];
/* 0068 */ float backupDesiredTarget[3];
/* 0074 */ unsigned char backupDesiredAnglesAndDistance[0xC];
/* 0080 */ CameraFrame frame;
/* 00F8 */ WorldViewSpatial spatial;
/* 01B0 */ CWorld* scene;
/* 01B4 */ CSkyBox* skyBox;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CView, camera) == 0x0020);
static_assert(offsetof(CView, frame) == 0x0080);
static_assert(offsetof(CView, spatial) == 0x00F8);
static_assert(offsetof(CView, scene) == 0x01B0);
static_assert(sizeof(CView) == 0x1B8);
#endif
#endif