Batch #3694 by eAthena: 9 byte-identical, 0 confirmed by peer review. - fn_06996 CFortuneKiss::Slot06: byte-identical - fn_06998 CFortuneKiss::Slot04: byte-identical - fn_07011 CFuumaShouakuEffect::Slot06: byte-identical - fn_07016 CChangeSizeEffect::Slot03: byte-identical - fn_07025 CChargingPierceEffect::ActiveCount: byte-identical - fn_07026 CChargingPierceEffect::Slot01: byte-identical - fn_07027 CChargingPierceNewEffect::Slot01: byte-identical - fn_07028 CChargingPierceEffect::Slot06: byte-identical - fn_07029 CChargingPierceNewEffect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.cpp
28 lines
812 B
C++
28 lines
812 B
C++
#include "Contents/Effects/FuumaShouakuEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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// OFFSET: 0x007028C0
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CFuumaShouakuEffect::CFuumaShouakuEffect()
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: CEffect(0x930), first(nullptr), second(nullptr), unknown_00D4(0), unknown_00D8(0), unknown_00DC(0), unknown_00E0(0) {
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}
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// OFFSET: 0x00702CC0
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// FUNCTION: fn_07011
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bool CFuumaShouakuEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00702F30
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void CFuumaShouakuEffect::Slot04() {
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if (this->first) {
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this->first->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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if (this->second) {
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this->second->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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