rodecomp/Source/Contents/Effects/FuumaShouakuEffect.cpp
ragnarok-clanker 2651018186 Decompile 9 functions in Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, ...
Batch #3694 by eAthena: 9 byte-identical, 0 confirmed by peer review.

- fn_06996 CFortuneKiss::Slot06: byte-identical
- fn_06998 CFortuneKiss::Slot04: byte-identical
- fn_07011 CFuumaShouakuEffect::Slot06: byte-identical
- fn_07016 CChangeSizeEffect::Slot03: byte-identical
- fn_07025 CChargingPierceEffect::ActiveCount: byte-identical
- fn_07026 CChargingPierceEffect::Slot01: byte-identical
- fn_07027 CChargingPierceNewEffect::Slot01: byte-identical
- fn_07028 CChargingPierceEffect::Slot06: byte-identical
- fn_07029 CChargingPierceNewEffect::Slot06: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.cpp
2026-10-29 23:00:06 +00:00

28 lines
812 B
C++

#include "Contents/Effects/FuumaShouakuEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/Particle.h"
// OFFSET: 0x007028C0
CFuumaShouakuEffect::CFuumaShouakuEffect()
: CEffect(0x930), first(nullptr), second(nullptr), unknown_00D4(0), unknown_00D8(0), unknown_00DC(0), unknown_00E0(0) {
}
// OFFSET: 0x00702CC0
// FUNCTION: fn_07011
bool CFuumaShouakuEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00702F30
void CFuumaShouakuEffect::Slot04() {
if (this->first) {
this->first->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
if (this->second) {
this->second->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
}