Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.4%
- C 2.1%
- POV-Ray SDL 0.2%
- CMake 0.2%
Batch #5566 by SapitoSucio: 21 byte-identical, 0 confirmed by peer review. - fn_03282 sub_5AF000: byte-identical - fn_03283 sub_5AF010: byte-identical - fn_03284 sub_5AF020: byte-identical - fn_03286 sub_5AF040: byte-identical - fn_03287 sub_5AF050: byte-identical - fn_03288 sub_5AF060: byte-identical - fn_03289 sub_5AF070: byte-identical - fn_03290 sub_5AF080: byte-identical - fn_03291 sub_5AF090: byte-identical - fn_03292 sub_5AF0A0: byte-identical - fn_03293 sub_5AF0B0: byte-identical - fn_03294 sub_5AF0C0: byte-identical - fn_03295 sub_5AF0D0: byte-identical - fn_03296 sub_5AF0E0: byte-identical - fn_03297 sub_5AF0F0: byte-identical - fn_03298 sub_5AF100: byte-identical - fn_03299 sub_5AF110: byte-identical - fn_03300 sub_5AF120: byte-identical - fn_03301 sub_5AF130: byte-identical - fn_03304 sub_5AF180: byte-identical - fn_03305 sub_5AF190: byte-identical Merged automatically: every function is byte-identical to the original. |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.