Decompile 21 functions in Source/Contents/Skills/SkillActionAlitea.cpp

Batch #5566 by SapitoSucio: 21 byte-identical, 0 confirmed by peer review.

- fn_03282 sub_5AF000: byte-identical
- fn_03283 sub_5AF010: byte-identical
- fn_03284 sub_5AF020: byte-identical
- fn_03286 sub_5AF040: byte-identical
- fn_03287 sub_5AF050: byte-identical
- fn_03288 sub_5AF060: byte-identical
- fn_03289 sub_5AF070: byte-identical
- fn_03290 sub_5AF080: byte-identical
- fn_03291 sub_5AF090: byte-identical
- fn_03292 sub_5AF0A0: byte-identical
- fn_03293 sub_5AF0B0: byte-identical
- fn_03294 sub_5AF0C0: byte-identical
- fn_03295 sub_5AF0D0: byte-identical
- fn_03296 sub_5AF0E0: byte-identical
- fn_03297 sub_5AF0F0: byte-identical
- fn_03298 sub_5AF100: byte-identical
- fn_03299 sub_5AF110: byte-identical
- fn_03300 sub_5AF120: byte-identical
- fn_03301 sub_5AF130: byte-identical
- fn_03304 sub_5AF180: byte-identical
- fn_03305 sub_5AF190: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-30 13:18:04 +00:00
commit 96689e815b

View file

@ -1784,3 +1784,122 @@ void CSkillAction_AT_TEMPEST_FLAP::Slot08(int level, CGameActor* source) {
}
}
}
// OFFSET: 0x005AF000
// FUNCTION: fn_03282
bool sub_5AF000() {
return false;
}
// OFFSET: 0x005AF010
// FUNCTION: fn_03283
int sub_5AF010() {
return 8;
}
// OFFSET: 0x005AF020
// FUNCTION: fn_03284
int sub_5AF020() {
return 7;
}
// OFFSET: 0x005AF040
// FUNCTION: fn_03286
bool sub_5AF040() {
return false;
}
// OFFSET: 0x005AF050
// FUNCTION: fn_03287
bool sub_5AF050() {
return false;
}
// OFFSET: 0x005AF060
// FUNCTION: fn_03288
bool sub_5AF060() {
return false;
}
// OFFSET: 0x005AF070
// FUNCTION: fn_03289
bool sub_5AF070() {
return false;
}
// OFFSET: 0x005AF080
// FUNCTION: fn_03290
void __stdcall sub_5AF080(int a, int b) {
}
// OFFSET: 0x005AF090
// FUNCTION: fn_03291
void __stdcall sub_5AF090(int a, int b, int c) {
}
// OFFSET: 0x005AF0A0
// FUNCTION: fn_03292
void __stdcall sub_5AF0A0(int a, int b, int c, int d, int e) {
}
// OFFSET: 0x005AF0B0
// FUNCTION: fn_03293
void __stdcall sub_5AF0B0(int a, int b, int c) {
}
// OFFSET: 0x005AF0C0
// FUNCTION: fn_03294
void __stdcall sub_5AF0C0(vector3d a, int b, int c) {
}
// OFFSET: 0x005AF0D0
// FUNCTION: fn_03295
bool sub_5AF0D0() {
return false;
}
// OFFSET: 0x005AF0E0
// FUNCTION: fn_03296
int sub_5AF0E0() {
return 0;
}
// OFFSET: 0x005AF0F0
// FUNCTION: fn_03297
void __stdcall sub_5AF0F0(int a, int b, int c) {
}
// OFFSET: 0x005AF100
// FUNCTION: fn_03298
void __stdcall sub_5AF100(int a, int b, int c) {
}
// OFFSET: 0x005AF110
// FUNCTION: fn_03299
void __stdcall sub_5AF110(int a, int b, int c, int d, int e, int f) {
}
// OFFSET: 0x005AF120
// FUNCTION: fn_03300
void __stdcall sub_5AF120(int a, int b, int c, int d, int e) {
}
// OFFSET: 0x005AF130
// FUNCTION: fn_03301
void __stdcall sub_5AF130(int a, int b, int c, int d, int e) {
}
// OFFSET: 0x005AF140
// OFFSET: 0x005AF160
// OFFSET: 0x005AF180
// FUNCTION: fn_03304
void __stdcall sub_5AF180(int a, int b, int c) {
}
// OFFSET: 0x005AF190
// FUNCTION: fn_03305
void __stdcall sub_5AF190(int a) {
}