rodecomp/Source/Contents/Effects/MandraAttackEffect.h
ragnarok-clanker 1a0c1375ed Decompile 5 functions in Source/Contents/World/WorldObjects.cpp, Source/Contents/Actors/RenderObject.cpp, ...
Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review
- fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review
- fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review
- fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review
- fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review

Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 12:52:28 +00:00

22 lines
543 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_MANDRAATTACKEFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_MANDRAATTACKEFFECT_H
#include "Contents/Actors/RenderObject.h"
#include <cstddef>
class CMandraAttackEffect : public CRenderObject {
public:
CMandraAttackEffect();
bool OnProcess() override;
/* 0138 */ float startFrame;
/* 013C */ int unknown_013C;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CMandraAttackEffect) == 0x140);
static_assert(offsetof(CMandraAttackEffect, startFrame) == 0x138);
#endif
#endif