Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review. - fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review - fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review - fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review - fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review - fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review Peer-reviewed-by: willerthal, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
25 lines
572 B
C++
25 lines
572 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_MSGEFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_MSGEFFECT_H
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#include "Contents/Effects/EffectActor.h"
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#include <cstddef>
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class CMsgEffect : public EffectActor {
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public:
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CMsgEffect();
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static bool UsesMsgEffect(int type);
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~CMsgEffect() override;
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/* 0158 */ int unknown_0158;
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/* 015C */ CGameObject* m_owner;
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/* 0160 */ unsigned char unknown_0160[0x58];
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CMsgEffect) == 0x1B8);
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static_assert(offsetof(CMsgEffect, m_owner) == 0x15C);
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#endif
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#endif
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