rodecomp/Source/Contents/Actors
ragnarok-clanker df6f74535d Decompile 14 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
Batch #2106 by ragnarok-clanker: 0 byte-identical, 14 confirmed by peer review.

- fn_23524 StateFlag01: logic confirmed by peer review
- fn_23526 StateFlag05: logic confirmed by peer review
- fn_23528 StateFlag23: logic confirmed by peer review
- fn_23530 StateFlag24: logic confirmed by peer review
- fn_23532 StateFlag25: logic confirmed by peer review
- fn_23534 StateFlag26: logic confirmed by peer review
- fn_23536 StateFlag19: logic confirmed by peer review
- fn_23539 StateFlag27: logic confirmed by peer review
- fn_23543 StateFlag12: logic confirmed by peer review
- fn_23545 StateFlag28: logic confirmed by peer review
- fn_23551 StateFlag16: logic confirmed by peer review
- fn_23556 StateFlag15: logic confirmed by peer review
- fn_23558 StateFlag18: logic confirmed by peer review
- fn_23559 StateFlag21: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/Actors/ActorStateFlags.cpp
2026-10-29 10:27:11 +00:00
..
ActorStateFlags.cpp Decompile 14 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:27:11 +00:00
ActorStateFlags.h Decompile 14 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:27:11 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectActors.h Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
GameActor.h Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
GameObject.cpp Decompile fn_21041 (CGameObject::GetDir) 2026-10-29 10:24:11 +00:00
GameObject.h Decompile fn_21041 (CGameObject::GetDir) 2026-10-29 10:24:11 +00:00
GndRiser.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
GroundScope.cpp Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
GroundScope.h Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
MercenaryAI.cpp Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h 2026-10-27 10:04:43 +00:00
MercenaryAI.h Decompile fn_22331 (CMercenaryAI::Shutdown) 2026-10-27 09:33:55 +00:00
Npc.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
Pc.h Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
Player.cpp Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
RenderObject.cpp Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
RenderObject.h Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
RenderObjectState.cpp Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
RenderObjectState.h Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
Skill.h Decompile fn_18987 (CEffect::Slot06) 2026-10-29 10:09:26 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth) 2026-10-28 23:09:15 +00:00