rodecomp/Source/Contents/AttackMotion.cpp
2026-10-24 00:35:19 +00:00

44 lines
704 B
C++

#include "Contents/AttackMotion.h"
// OFFSET: 0x00DDFB50
// FUNCTION: fn_23444
float AttackMotionLength(int job, int appearance, int equipment, int attackMode) {
if (attackMode == 0) {
if (job == 5) {
return 5.85f;
}
if (job == 6) {
return 5.75f;
}
return 6.0f;
}
if (attackMode != 1) {
return 6.0f;
}
switch (job) {
case 0:
case 23:
case 4045:
case 4190:
case 4191:
return appearance == 1 ? 5.85f : 6.0f;
case 12:
case 4013:
case 4035:
case 4059:
case 4065:
case 4101:
case 4254:
if (equipment == 16 || (equipment >= 25 && equipment <= 30)) {
return 3.0f;
}
return 6.0f;
default:
return 6.0f;
}
}