104 lines
3.3 KiB
C++
104 lines
3.3 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_MODELACTOR_H
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#define RAGNAROK_SOURCE_CONTENTS_MODELACTOR_H
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#include "Contents/ModelNode.h"
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#include "Contents/ModelSpatial.h"
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// RTTI C3dActor, C3dActorV1 and C3dActorV2. These are model actors, not
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// CGameObject sprite actors. Runtime nodes borrow this owner and its resources.
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class C3dActor {
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public:
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C3dActor();
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virtual ~C3dActor();
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C3dActor(const C3dActor&) = delete;
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C3dActor& operator=(const C3dActor&) = delete;
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virtual void Assign(const C3dModelRes& resource) = 0;
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virtual void UpdateTransform();
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virtual void UpdateBounds() = 0;
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virtual void Prepare(ModelLightingContext& context) = 0;
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virtual void Animate(double frame) = 0;
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virtual void Update() = 0;
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virtual void Draw(const float* matrix, bool clip, ModelRenderContext& context) = 0;
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virtual C3dNode* Find(const char* name) = 0;
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virtual void MarkOccluded(const float* ray);
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virtual void SetSpeed(float speed);
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void CopyVolumes(const std::list<ModelVolume*>& source);
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/* 0004 */ float position[3];
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/* 0010 */ float rotation[3];
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/* 001C */ float scale[3];
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/* 0028 */ float offset[3];
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/* 0034 */ AffineMatrix transform;
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/* 0064 */ AffineMatrix inverseTransform;
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/* 0094 */ unsigned char dirty;
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unsigned char unknown_0095[3];
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/* 0098 */ OrientedBounds oriented;
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/* 00D4 */ float corners[8][3];
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/* 0134 */ float minimum[3];
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/* 0140 */ float maximum[3];
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/* 014C */ unsigned char enabled;
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unsigned char unknown_014D[3];
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/* 0150 */ unsigned renderFrame;
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/* 0154 */ unsigned char occlusionEnabled;
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/* 0155 */ unsigned char occluded;
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/* 0156 */ unsigned char alpha;
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/* 0157 */ unsigned char commandMode;
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/* 0158 */ std::uint32_t color;
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/* 015C */ std::list<ModelVolume*> volumes;
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/* 0164 */ int playback;
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/* 0168 */ float speed;
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/* 016C */ int shade;
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protected:
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void FinishBounds(const float* bounds, bool modern);
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void Fade();
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bool Reversed() const;
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};
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class C3dActorV1 : public C3dActor {
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public:
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C3dActorV1();
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~C3dActorV1() override;
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void Assign(const C3dModelRes& resource) override;
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void UpdateBounds() override;
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void Prepare(ModelLightingContext& context) override;
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void Animate(double frame) override;
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void Update() override;
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void Draw(const float* matrix, bool clip, ModelRenderContext& context) override;
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C3dNode* Find(const char* name) override;
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/* 0170 */ C3dNodeV1* root;
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/* 0174 */ int frame;
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/* 0178 */ int animationLength;
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/* 017C */ unsigned lastTick;
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};
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class C3dActorV2 : public C3dActor {
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public:
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C3dActorV2();
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~C3dActorV2() override;
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void Assign(const C3dModelRes& resource) override;
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void UpdateTransform() override;
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void UpdateBounds() override;
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void Prepare(ModelLightingContext& context) override;
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void Animate(double frame) override;
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void Update() override;
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void Draw(const float* matrix, bool clip, ModelRenderContext& context) override;
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C3dNode* Find(const char* name) override;
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void SetSpeed(float speed) override;
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/* 0170 */ std::list<C3dNodeV2*> roots;
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/* 0178 */ float framesPerSecond;
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/* 017C */ unsigned char unknown_017C[4];
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/* 0180 */ double duration;
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/* 0188 */ unsigned startTick;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(C3dActor) == 368);
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static_assert(sizeof(C3dActorV1) == 384);
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static_assert(sizeof(C3dActorV2) == 400);
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#endif
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#endif
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