64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#include "Client/ErrorDialog.h"
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#include "Contents/GroundGeometry.h"
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#include "Contents/WorldGroundImport.h"
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#include "Resource/GroundResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TerrainResource.h"
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#include "Resource/WorldResource.h"
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#include <bit>
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#include <emmintrin.h>
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bool ImportWorldGround(
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const C3dWorldRes& world,
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ResourceMgr& resources,
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TextureCache& textures,
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CRenderSystemBase* renderSystem,
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C3dAttr*& terrain,
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GroundGeometry*& ground,
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int& nearbyRange,
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const float* lightDirection,
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const float* diffuse,
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const float* ambient
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) {
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if (world.terrainName.empty()) {
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ShowErrorDialog(renderSystem, "attr ", 0);
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return false;
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}
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terrain = static_cast<C3dAttr*>(resources.Load(world.terrainName.c_str()));
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if (!terrain) {
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ShowErrorDialog(renderSystem, "attr ", 0);
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return false;
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}
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terrain->cellSize = 5;
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nearbyRange = std::bit_cast<int>(static_cast<unsigned>(nearbyRange) * static_cast<unsigned>(terrain->cellSize));
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if (world.groundName.empty()) {
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ShowErrorDialog(renderSystem, "gnd ", 0);
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return false;
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}
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auto* resource = static_cast<CGndRes*>(resources.Load(world.groundName.c_str()));
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if (!resource) {
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ShowErrorDialog(renderSystem, "ground", 0);
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return false;
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}
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if (!resource->loaded) {
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ShowErrorDialog(renderSystem, "", 0);
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return false;
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}
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ground = new GroundGeometry;
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ground->Build(*resource, textures, lightDirection, diffuse, ambient);
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const int pitch = _mm_cvttss_si32(_mm_set_ss(world.waveSpeed));
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const int phase = _mm_cvttss_si32(_mm_set_ss(world.wavePitch));
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ground->water.Set(world.waterLevel, world.waterType, world.waterAnimation, pitch, phase, world.waveHeight);
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ground->water.Import(*resource, textures);
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resources.Remove(resource);
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return true;
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}
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