rodecomp/Source/Render/ClientTextureSources.h
2026-10-24 00:35:19 +00:00

34 lines
918 B
C++

#ifndef RAGNAROK_SOURCE_RENDER_CLIENTTEXTURESOURCES_H
#define RAGNAROK_SOURCE_RENDER_CLIENTTEXTURESOURCES_H
#include "Render/TextureCache.h"
#include <ddraw.h>
struct TextureNames;
class BinkMovies;
// Concrete source wiring for original CGameMode/player-manager movie state
// and recovered name resolution. Movie owner is borrowed only in mode 1.
class ClientTextureSources : public TextureSources {
public:
ClientTextureSources(
TextureNames& names,
const int& modeType,
BinkMovies* const& movies,
CRenderSystemBase*& system,
IDirectDraw7* const& directDraw
);
const char* Resolve(const char* name) override;
bool MovieSize(const char* name, int& width, int& height) override;
void CleanupTextures() override;
private:
TextureNames& m_names;
const int& m_modeType;
BinkMovies* const& m_movies;
CRenderSystemBase*& m_system;
IDirectDraw7* const& m_directDraw;
};
#endif