rodecomp/Source/Render/RenderProjection.cpp
2026-10-24 00:35:19 +00:00

28 lines
1 KiB
C++

#include "Render/RenderPrimitive.h"
#include "Render/RenderProjection.h"
#include <bit>
// OFFSET: 0x0055D650
// FUNCTION: fn_02106
void RenderProjection::Project(const float* position, const float* matrix, RenderVertex& output) const {
const float inverseDepth =
1.0f / (((matrix[5] * position[1] + matrix[2] * position[0]) + matrix[8] * position[2]) + matrix[11]);
output.rhw = inverseDepth;
// STATIC: 0x010DD22C
// GLOBAL: gl_13420
constexpr float depthScale = 1.0067114f;
const float depth = ((1.0f / inverseDepth - 10.0f) * depthScale) * inverseDepth;
const float x =
((((matrix[3] * position[1] + position[0] * matrix[0]) + matrix[6] * position[2]) + matrix[9]) * inverseDepth) *
this->scaleX;
output.x = x + static_cast<float>(this->centerX);
const float centerY = static_cast<float>(this->centerY);
const float y =
((((matrix[4] * position[1] + matrix[1] * position[0]) + matrix[7] * position[2]) + matrix[10]) * inverseDepth) *
this->scaleY;
output.z = depth;
output.y = y + centerY;
}