159 lines
5.9 KiB
C++
159 lines
5.9 KiB
C++
#include "Render/TextContext.h"
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#include "Resource/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/ItemDrawing.h"
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#include "UI/ShortcutPainting.h"
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#include "UI/UIWindow.h"
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#include <bit>
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#include <cstdio>
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#include <cstring>
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namespace {
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constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA";
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int Add(int value, int offset) {
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return std::bit_cast<int>(static_cast<unsigned>(value) + static_cast<unsigned>(offset));
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}
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int Multiply(int value, unsigned scale) {
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return std::bit_cast<int>(static_cast<unsigned>(value) * scale);
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}
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CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
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char path[200];
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std::sprintf(path, "%s%s", prefix, tail);
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return static_cast<CBitmapRes*>(resources.Load(path));
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}
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void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
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window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
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}
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// OFFSET: 0x00A86200
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// FUNCTION: fn_17019
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void Count(UIWindow& window, FontCache& fonts, const TextLocale& locale, int right, int y, int value) {
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char text[16];
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std::sprintf(text, "%d", value);
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const int bytes = static_cast<int>(std::strlen(text));
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TextContext context(*window.geometry.surface, fonts, locale);
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context.SetFont(0, 11, 0, 0);
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const int left = Add(right, -context.Measure(text, bytes).cx);
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context.SetColor(0xFFFFFF);
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context.Draw(Add(left, -1), y, text, bytes);
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context.Draw(Add(left, 1), y, text, bytes);
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context.Draw(left, Add(y, -1), text, bytes);
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context.Draw(left, Add(y, 1), text, bytes);
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context.SetColor(0);
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context.Draw(left, y, text, bytes);
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}
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}
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// OFFSET: 0x0092F8E0
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// FUNCTION: fn_12680
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void ShortcutPainting::Paint(
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UIWindow& window,
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const ShortcutGrid& grid,
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const NormalItemSlot* const* slots,
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const NormalItemSlot* const* itemSlots
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) {
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CBitmapRes* frame = Load(this->resources, "\\Shortcut\\shortcut_frame.bmp");
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for (int row = 0; row < grid.rows; ++row) {
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Bitmap(window, frame, 0, Multiply(row, 33), false);
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}
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if (this->itemSlotActive) {
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Bitmap(
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window, Load(this->resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0,
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grid.rows > 0 ? Multiply(grid.rows, 33) : 0, false
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);
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}
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if (grid.row != -1 && grid.hovered != -1) {
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// Samples the current skin colorchip at(10,10).
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CBitmapRes* chip = Load(this->resources, "\\colorchip.bmp");
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std::uint32_t color = 0;
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if (chip) {
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const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10
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? chip->image.pixels[10 + 10 * chip->image.width]
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: 0x00FF0000u;
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color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
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}
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window.FillRegion(
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Add(Multiply(grid.hovered, 29), 16), 5 + 33 * static_cast<unsigned>(this->currentRow), 24, 24, color
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);
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}
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this->icons.clear();
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for (int row = 0; row < grid.rows; ++row) {
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const int y = Add(Multiply(row, 33), 4);
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for (int column = 0; column < 9; ++column) {
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const int index = Add(Multiply(row, 9), column);
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if (index >= 36) {
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continue;
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}
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const NormalItemSlot& slot = *slots[index];
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if (slot.itemId == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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if (slot.unknown_0000 != 0) {
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CSkillInfo skill = this->skills.Lookup(slot.itemId);
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if (!skill.MatchesShortcut(&slot)) {
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continue;
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}
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char path[200];
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// Original formats the borrowed skill name at+0x20, not a numeric ID.
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std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
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CBitmapRes* image = static_cast<CBitmapRes*>(this->resources.Load(path));
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if (!image) {
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image = Load(this->resources, "\\item\\am_berserkpitcher.bmp");
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}
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this->icons.push_back({skill.id, index, x, y});
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Bitmap(window, image, x, y, true);
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int level = std::bit_cast<std::int16_t>(slot.unknown_0005);
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if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
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level = skill.level;
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}
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Count(window, this->fonts, this->locale, x + 27, Add(y, 17), level);
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} else {
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ItemInfo item = LookupClientItem(this->inventory, std::bit_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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continue;
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}
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DrawItemIcon(
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window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060)
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);
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if (item.quantity != 0) {
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Count(window, this->fonts, this->locale, x + 27, Add(y, 17), item.quantity);
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}
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if (item.unknown_0088 > 0) {
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char tail[96];
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std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088);
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Bitmap(window, Load(this->resources, tail), x, Add(y, 12), true);
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}
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}
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}
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}
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if (this->itemSlotActive) {
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const int y = Add(Multiply(grid.rows, 33), 4);
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for (int column = 0; column < 9; ++column) {
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const NormalItemSlot& slot = *itemSlots[column];
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if (slot.itemId == 0) {
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continue;
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}
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ItemInfo item = LookupClientItem(this->inventory, std::bit_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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DrawItemIcon(
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window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060)
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);
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if (item.quantity != 0) {
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Count(window, this->fonts, this->locale, x + 27, Add(y, 17), item.quantity);
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}
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}
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}
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for (int row = 0; row < grid.rows; ++row) {
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char text[24];
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std::sprintf(text, "%d", Add(row, 1));
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window.DrawTextAt(this->fonts, this->locale, 6, Add(Multiply(row, 33), 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
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}
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this->cooldowns.PaintMain(
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this->icons, grid.rows, window.geometry.x, window.geometry.y, this->drawing, this->clock, this->commands,
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this->system
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);
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}
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