210 lines
6 KiB
C++
210 lines
6 KiB
C++
#include "UI/FrameFocus.h"
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#include "UI/SnapMgr.h"
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#include "UI/UIBitmapButton.h"
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#include "UI/UIFrameWnd.h"
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#include "UI/WindowManagerWindows.h"
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#include "UI/WindowSnapping.h"
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#include <bit>
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#include <windows.h>
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// clang-format off
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#include <mmsystem.h>
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// clang-format on
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namespace {
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int Add(int a, int b) {
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return std::bit_cast<std::int32_t>(static_cast<std::uint32_t>(a) + static_cast<std::uint32_t>(b));
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}
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int Subtract(int a, int b) {
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return std::bit_cast<std::int32_t>(static_cast<std::uint32_t>(a) - static_cast<std::uint32_t>(b));
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}
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int Magnitude(int value) {
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return value < 0 ? Subtract(0, value) : value;
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}
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}
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// OFFSET: 0x008A3700
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UIFrameWnd::UIFrameWnd(UIWindowContext& windowContext, UIFrameContext& frameContext, unsigned char cached)
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: UIWindow(windowContext, cached), m_dragX(0), m_dragY(0), m_message0(600), m_message1(600),
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m_frameContext(&frameContext) {
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// Original unordered-map starts with8 buckets and load factor1.
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this->m_textCache.max_load_factor(1.0f);
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this->m_textCache.rehash(8);
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}
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// OFFSET: 0x008A4E90
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// OFFSET: 0x008A60E0
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// FUNCTION: fn_11692
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UIFrameWnd::~UIFrameWnd() = default;
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// OFFSET: 0x005C4640
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// FUNCTION: fn_03570
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bool UIFrameWnd::Slot02() {
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return true;
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}
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// OFFSET: 0x008AD150
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// FUNCTION: fn_11735
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void UIFrameWnd::Move(int x, int y) {
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this->geometry.Move(x, y);
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this->Slot36();
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}
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// OFFSET: 0x008BB3F0
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// FUNCTION: fn_11797
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void UIFrameWnd::Slot12() {
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this->m_originX = this->geometry.x;
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this->m_originY = this->geometry.y;
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}
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// OFFSET: 0x008AD170
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// FUNCTION: fn_11736
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void UIFrameWnd::Slot13(int dx, int dy) {
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this->geometry.x = Add(this->m_originX, dx);
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this->geometry.y = Add(this->m_originY, dy);
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}
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// OFFSET: 0x00A7D870
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// FUNCTION: fn_16956
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void UIFrameWnd::ToScreen(int& x, int& y) const {
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x = Add(x, this->geometry.x);
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y = Add(y, this->geometry.y);
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for (const WindowAncestry* node = this->parent; node; node = node->parent) {
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const UIWindow* window = static_cast<const UIWindow*>(node);
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x = Add(x, window->geometry.x);
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y = Add(y, window->geometry.y);
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}
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}
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// OFFSET: 0x008BA1E0
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// FUNCTION: fn_11779
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void UIFrameWnd::Slot25(int x, int y) {
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if (g_dragWindowId != this->geometry.id) {
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this->m_frameContext->focus.BringToFront(this->geometry.id);
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g_dragWindowId = this->geometry.id;
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}
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this->m_frameContext->focus.Set(this);
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this->ToScreen(x, y);
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this->m_dragX = x;
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this->m_dragY = y;
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this->m_originX = this->geometry.x;
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this->m_originY = this->geometry.y;
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this->geometry.targetAlpha = 128;
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this->geometry.alphaStart = timeGetTime();
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this->m_frameContext->snapping.graph.CaptureOrigins(this);
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}
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// OFFSET: 0x008BA510
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// FUNCTION: fn_11786
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void UIFrameWnd::Slot27(int x, int y) {
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if (
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this->m_frameContext->focus.Get() != this || x <= Subtract(0, this->m_frameContext->dragLimitX) ||
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y <= Subtract(0, this->m_frameContext->dragLimitY)
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) {
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return;
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}
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this->ToScreen(x, y);
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const int dx = Subtract(x, this->m_dragX);
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const int dy = Subtract(y, this->m_dragY);
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WindowSnapping& snapping = this->m_frameContext->snapping;
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if (!snapping.graph.Contains(this)) {
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this->Move(Add(this->m_originX, dx), Add(this->m_originY, dy));
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return;
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}
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this->Slot13(dx, dy);
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int ownX, ownY;
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snapping.Constrain(this, ownX, ownY, 0);
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int groupX = dx, groupY = dy;
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snapping.graph.ConstrainGroup(this, groupX, groupY, snapping);
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if (Magnitude(groupX) < Magnitude(ownX)) {
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groupX = ownX;
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}
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if (Magnitude(groupY) < Magnitude(ownY)) {
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groupY = ownY;
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}
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this->Slot13(Add(dx, groupX), Add(dy, groupY));
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snapping.Store(this);
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snapping.graph.MoveConnected(this, Add(dx, groupX), Add(dy, groupY), snapping);
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}
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// OFFSET: 0x008BA3C0
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// FUNCTION: fn_11783
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void UIFrameWnd::Slot28(int, int) {
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}
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// OFFSET: 0x008BA2C0
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// FUNCTION: fn_11781
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void UIFrameWnd::Slot31(int, int) {
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if (this->m_frameContext->focus.Get() != this) {
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return;
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}
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g_dragWindowId = -1;
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this->geometry.targetAlpha = 255;
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this->geometry.alphaStart = timeGetTime();
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this->m_frameContext->focus.Clear();
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this->m_frameContext->snapping.graph.Refresh(this);
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}
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// OFFSET: 0x008BB340
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// FUNCTION: fn_11796
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void UIFrameWnd::Slot36() {
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WindowSnapping& snapping = this->m_frameContext->snapping;
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int x, y;
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snapping.Constrain(this, x, y, 0);
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this->geometry.x = Add(this->geometry.x, x);
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this->geometry.y = Add(this->geometry.y, y);
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snapping.Store(this);
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}
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// OFFSET: 0x008BDC90
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// FUNCTION: fn_11802
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int UIFrameWnd::SendMsg(
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UIWindow* sender,
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int message,
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std::intptr_t a,
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std::intptr_t b,
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std::intptr_t c,
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std::intptr_t d
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) {
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if (message == 0 || message == 1) {
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const int id = message == 0 ? this->m_message0 : this->m_message1;
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if (id) {
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this->SendMsg(this, 6, id, 0, 0, 0);
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}
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} else if (message == 98) {
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if (c > 0) {
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UIWindow* window = this->m_frameContext->windows.EnsureWindow(12);
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if (window) {
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window->SendMsg(nullptr, 24, c, 0, 0, 0);
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}
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}
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} else {
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return this->UIWindow::SendMsg(sender, message, a, b, c, d);
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}
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return 0;
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}
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// OFFSET: 0x005C4420
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// FUNCTION: fn_03559
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std::vector<std::uint32_t> UIFrameWnd::Slot44() {
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return {};
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}
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// OFFSET: 0x005C44F0
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// FUNCTION: fn_03562
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int UIFrameWnd::Slot46() {
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return 1;
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}
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// OFFSET: 0x008CF0C0
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// FUNCTION: fn_12076
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UIBitmapButton* UIFrameWnd::AddCloseButton(UIButtonContext& controls, const char* tooltip, int width) {
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if (width == 0) {
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width = this->geometry.width;
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}
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UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls);
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button->SetBitmap(
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"\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_off.bmp", 0, 0
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);
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button->SetBitmap(
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"\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_on.bmp", 1, 0
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);
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button->SetBitmap(
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"\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_on.bmp", 2, 0
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);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(Subtract(width, 14), 3);
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button->SetId(201);
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button->SetTooltip(tooltip);
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this->AddChild(button);
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return button;
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}
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