rodecomp/Source/UI/WindowCoordinates.cpp
2026-10-24 00:35:19 +00:00

55 lines
1.4 KiB
C++

#include "UI/UIWindow.h"
#include "UI/WindowCoordinates.h"
#include <bit>
#include <cstdint>
namespace {
int Add(int first, int second) {
return std::bit_cast<int>(static_cast<std::uint32_t>(first) + static_cast<std::uint32_t>(second));
}
}
// OFFSET: 0x00A91B70
// FUNCTION: fn_45428
void WindowScreenPosition(const UIWindow* window, int& x, int& y) {
int horizontal = 0;
int vertical = 0;
for (const UIWindow* node = window; node; node = static_cast<const UIWindow*>(node->parent)) {
horizontal = Add(horizontal, node->geometry.x);
vertical = Add(vertical, node->geometry.y);
}
x = horizontal;
y = vertical;
}
// OFFSET: 0x00A91BA0
// FUNCTION: fn_45429
void WindowScreenBounds(const UIWindow* window, int& left, int& top, int& right, int& bottom) {
bottom = 0;
right = 0;
top = 0;
left = 0;
int horizontal = 0;
int vertical = 0;
for (const UIWindow* node = window; node; node = static_cast<const UIWindow*>(node->parent)) {
horizontal = Add(horizontal, node->geometry.x);
vertical = Add(vertical, node->geometry.y);
}
left = horizontal;
top = vertical;
if (window) {
right = Add(window->geometry.width, left);
bottom = Add(window->geometry.height, top);
}
}
// OFFSET: 0x00AF64A0
// FUNCTION: fn_18253
bool WindowBoundsOverlap(const int first[4], const int second[4]) {
return first[2] > second[0] &&
first[0] < second[2] &&
first[3] > second[1] &&
first[1] < second[3];
}