rodecomp/Source/Resource
ragnarok-clanker bdc35c078b Decompile 7 functions in Source/Archive/PakRegistry.cpp, Source/Client/Mode/GameMode.cpp, ...
Batch #18143 by KWDev: 7 byte-identical, 0 confirmed by peer review.

- fn_18111 PakRegistry::Add: byte-identical
- fn_21283 CGameMode::LocationText: byte-identical
- fn_05320 CAchievementMgr::GetCompletedCount: byte-identical
- fn_18965 CSquareRangeEffect::OnProcess: byte-identical
- fn_07545 CWindEffect::Render: byte-identical
- fn_18179 ResourceMgr::ResolveMapName: byte-identical
- fn_02765 Split: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-12 10:04:54 +00:00
..
Audio Decompile fn_08068 (CWave::Unload) 2026-11-12 04:00:33 +00:00
Bitmap Decompile fn_07870 (CGifRes::DecodeGif) 2026-11-11 20:45:07 +00:00
Effects Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Json Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Models Confirm 3 functions in Source/Resource/Models/ModelMesh.h, Source/Resource/Models/ModelMesh.cpp, ... 2026-11-12 07:44:07 +00:00
Sprites Decompile fn_07925 (CImfRes::Load) 2026-11-12 00:24:55 +00:00
World Decompile fn_08073 (C3dWorldRes::Load) 2026-11-11 19:27:10 +00:00
Xml Decompile fn_18299 (XmlNode::DecodeEntity) 2026-11-12 05:20:47 +00:00
MSGSTRINGID.h ✨ feat(Resource): added MSGSTRINGID enum definitions 2026-10-27 09:17:49 +01:00
Resource.cpp Decompile fn_18194 (CRes::Unlock) 2026-11-10 14:45:47 +00:00
Resource.h Decompile fn_18194 (CRes::Unlock) 2026-11-10 14:45:47 +00:00
ResourceAliases.cpp Decompile 7 functions in Source/Archive/PakRegistry.cpp, Source/Client/Mode/GameMode.cpp, ... 2026-11-12 10:04:54 +00:00
ResourceAliases.h Decompile 17 functions in Source/Resource/ResourceMgr.h, Source/Resource/ResourceAliases.h, ... 2026-11-10 15:59:52 +00:00
ResourceByteReader.h 📝 docs(headers): annotated inlined methods 2026-10-27 10:43:00 +01:00
ResourceFailures.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
ResourceFailures.h Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ... 2026-10-28 16:45:10 +00:00
ResourceMgr.cpp Decompile 4 functions in Source/Resource/ResourceMgr.cpp 2026-11-11 12:27:36 +00:00
ResourceMgr.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
ResourcePreload.cpp Decompile fn_23602 (PreloadCommonSprites) 2026-10-30 19:58:30 +00:00
ResourcePreload.h Decompile fn_23602 (PreloadCommonSprites) 2026-10-30 19:58:30 +00:00
ResourcePresence.cpp Decompile fn_18182 (ResourceMgr::Exists) 2026-11-10 14:34:38 +00:00
ResourceTransient.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00