rodecomp/Source/Contents
ragnarok-clanker a2a6818ffe Decompile 3 functions in Source/Client/Session/Session.h, Source/Contents/ClientState.cpp, ...
Batch #17290 by eAthena: 2 byte-identical, 1 confirmed by peer review.

- fn_22107 CGameMode::ReceiveToggle128: byte-identical
- fn_21681 CGameMode::ReceiveFeedOption: logic confirmed by peer review
- fn_24224 CSession::SetPetInfoAlert: byte-identical

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 20:27:37 +00:00
..
Achievement Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Actors Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
AdventureGuide Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Async Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Camera Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
CashEmotion Decompile fn_09459 (UICashEmotionPack_Purchase::ShowExpiry) 2026-11-11 19:52:59 +00:00
Clan Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Configuration Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
Effects Decompile 15 functions in Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.h 2026-11-11 18:39:23 +00:00
Emblems Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
EntryQueue Decompile 2 functions in Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/EntryQueue/EntryQueueMgr.cpp, ... 2026-11-11 16:13:30 +00:00
Events Decompile fn_04739 (CShowRankingScheduler::Process) 2026-11-11 14:43:03 +00:00
Ground Confirm fn_17556 (GroundGeometry::Build) 2026-11-11 20:16:52 +00:00
Guild Decompile 2 functions in Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Guild/GuildInfo.cpp 2026-11-11 12:54:14 +00:00
Hotkeys Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Items Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Jobs Decompile fn_23583 (IsJobWeaponAllowed) 2026-11-11 14:35:05 +00:00
Map Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Messenger Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Models Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Monster Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Movement Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Movies Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Navigation Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Party Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
Pet Maintenance: CRYPT_NAME pass 2 (replaces returned 17152 and 17203): CryptName.h builds the text with consteval + index_sequence so a 2026-11-11 15:28:55 +00:00
Quest Decompile 5 functions in Source/Contents/Messenger/ClientMessenger.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, ... 2026-11-11 12:35:29 +00:00
Repute Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Rodex Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RuneSystem Decompile 7 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp, Source/Contents/RuneSystem/RuneSystem.h 2026-11-11 09:22:04 +00:00
Schedule Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SignBoard Decompile 10 functions in Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Items/ClientItemLists.cpp, ... 2026-11-11 11:26:00 +00:00
Skills Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Skin Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Sound Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Sprites Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Store Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Tables Decompile 2 functions in Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, ... 2026-11-11 14:04:33 +00:00
Time Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd 2026-11-11 16:38:53 +00:00
UserData Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
World Decompile fn_21286 (CGameMode::MarkWorldOcclusion) 2026-11-11 17:00:10 +00:00
ClientState.cpp Decompile 3 functions in Source/Client/Session/Session.h, Source/Contents/ClientState.cpp, ... 2026-11-11 20:27:37 +00:00
ClientState.h Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids 2026-11-06 16:30:12 +00:00
CombatTypes.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
InstantVar.cpp Confirm fn_21086 (RenderObjectState::Reset) 2026-11-10 10:13:06 +00:00
InstantVar.h Confirm fn_21086 (RenderObjectState::Reset) 2026-11-10 10:13:06 +00:00