rodecomp/Source/Utility/Async/NObject.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#include "Utility/Async/NObject.h"
namespace {
// STATIC: 0x0138D3F0
// GLOBAL: gl_24362
std::uint32_t s_nextObjectId;
}
// OFFSET: 0x007369B0
// FUNCTION: fn_07628
NObject::NObject() : m_objectId(++s_nextObjectId) {
}
// OFFSET: 0x007369D0
// FUNCTION: fn_07629
// OFFSET: 0x007369E0
// FUNCTION: fn_07630
NObject::~NObject() = default;