..
AnimatedEmitterEffect.cpp
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
AnimatedEmitterEffect.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
CharacterParticleBundle.cpp
Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
2026-11-11 11:49:17 +00:00
CharacterParticleBundle.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
EffectEmitter.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
EmitterEffect.cpp
Decompile 3 functions in Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Core/EffectLists.cpp, ...
2026-11-11 12:33:01 +00:00
EmitterEffect.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
EZ2STREffect.cpp
Decompile fn_19040 (CEZ2STRScreenEffect::InitEvents)
2026-11-11 01:40:09 +00:00
EZ2STREffect.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
EZ2STREffectEx.cpp
Decompile 2 functions in Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Core/EffectLists.cpp, ...
2026-11-11 13:44:31 +00:00
EZ2STREffectEx.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Particle.cpp
Decompile fn_02428 (CSurfaceDX9::CSurfaceDX9)
2026-11-11 12:58:56 +00:00
Particle.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ParticlePool.cpp
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
ParticlePool.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
SpriteEffect.cpp
Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
2026-11-11 11:49:17 +00:00
SpriteEffect.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
SpriteParticle.cpp
Decompile 3 functions in Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Core/EffectLists.cpp, ...
2026-11-11 12:33:01 +00:00
SpriteParticle.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00