rodecomp/Source/UI/FrameSkin.cpp
ragnarok-clanker f464cd3f17 Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ...
Batch #1607 by ragnarok-clanker: 0 byte-identical, 41 confirmed by peer review.

- fn_11718 DrawItemIconById: logic confirmed by peer review
- fn_11719 DrawItemSlotBackground: logic confirmed by peer review
- fn_11721 UICntWnd::DrawBorder: logic confirmed by peer review
- fn_11760 UIBank_NewWnd::Paint: logic confirmed by peer review
- fn_11761 UIChatRoomWnd::Paint: logic confirmed by peer review
- fn_11767 UIMerInfoWnd::Paint: logic confirmed by peer review
- fn_12085 UIWindow::DrawPanelBackground: logic confirmed by peer review
- fn_12086 UIWindow::DrawPanelBackgroundAt: logic confirmed by peer review
- fn_12088 UIWindow::DrawButtonBar: logic confirmed by peer review
- fn_12089 UIWindow::DrawButtonBarAt: logic confirmed by peer review
- fn_12098 UIWindow::DrawTitleBar: logic confirmed by peer review
- fn_12099 UIWindow::DrawTitleBarAt: logic confirmed by peer review
- fn_12120 UIWindow::LoadStyledBitmap: logic confirmed by peer review
- fn_12219 UIDisconnectedServerMsgWnd::Paint: logic confirmed by peer review
- fn_12233 UINoticeConfirmWnd::Paint: logic confirmed by peer review
- fn_12245 UIQuitWnd::Paint: logic confirmed by peer review
- fn_12246 UIRestartWnd::Paint: logic confirmed by peer review
- fn_12258 UIWaitWnd::Paint: logic confirmed by peer review
- fn_14470 CUIFrameWnd::RefreshSkinColors: logic confirmed by peer review
- fn_14471 CUIFrameWnd::Paint: logic confirmed by peer review
- fn_14472 CUIFrameWnd::SetSkinColors: logic confirmed by peer review
- fn_14635 CUIControl::LoadBitmapResource: logic confirmed by peer review
- fn_17781 InputCharset::Prefix: logic confirmed by peer review
- fn_17788 InputCharset::ServiceName: logic confirmed by peer review
- fn_17847 FadeOutMode: logic confirmed by peer review
- fn_18378 Resolve: logic confirmed by peer review
- fn_02111 RendererDX7Operations::SaveLogo: logic confirmed by peer review
- fn_09446 UICashEmotionPack::Paint: logic confirmed by peer review
- fn_09453 UICashEmotionPack::SetSaleBadge: logic confirmed by peer review
- fn_09483 UICashEmotionPiece::Paint: logic confirmed by peer review
- fn_45445 CSkinMgr::CSkinMgr: logic confirmed by peer review
- fn_09681 CSkinMgr::~CSkinMgr: logic confirmed by peer review
- fn_09683 CSkinMgr::Prepare: logic confirmed by peer review
- fn_09684 SkinPaletteColor: logic confirmed by peer review
- fn_09685 SkinPaletteChannels: logic confirmed by peer review
- fn_09686 CSkinMgr::Name: logic confirmed by peer review
- fn_09687 CSkinMgr::Prefix: logic confirmed by peer review
- fn_09688 CSkinMgr::Name: logic confirmed by peer review
- fn_09690 CSkinMgr::Selected: logic confirmed by peer review
- fn_10758 UIEditCtrl::DrawSelectionAt: logic confirmed by peer review
- fn_10759 UIEditCtrl::DrawSelection: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/SkinMgr.cpp
2026-10-28 19:13:07 +00:00

48 lines
1.6 KiB
C++

#include "UI/FrameSkin.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/WindowBorder.h"
// OFFSET: 0x009E6C70
// FUNCTION: fn_14470
void CUIFrameWnd::RefreshSkinColors() {
if (!this->m_resolveSkin) {
return;
}
if (this->m_hasSkinColors) {
this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_backgroundCell, this->m_resolveSkin);
this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_borderCell, this->m_resolveSkin);
}
for (UIWindow* child : this->m_children) {
child->Slot52(this->m_resolveSkin);
}
}
// OFFSET: 0x009E6CF0
// FUNCTION: fn_14471
void CUIFrameWnd::Paint() {
if (this->m_hasSkinColors) {
this->ClearSurface(0xFFFF00FF);
this->FillRegion(1, 1, this->geometry.width - 2, this->geometry.height - 2, this->m_backgroundColor);
DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, this->m_borderColor);
}
if (this->m_buttonBarStyle > 0) {
this->DrawButtonBar(this->m_buttonBarStyle - 1, 0, 1);
}
}
// OFFSET: 0x009E6D60
// FUNCTION: fn_14472
void CUIFrameWnd::SetSkinColors(int backgroundColumn, int backgroundRow, int borderColumn, int borderRow) {
this->m_backgroundCell.column = backgroundColumn;
this->m_backgroundCell.row = backgroundRow;
this->m_borderCell.column = borderColumn;
this->m_borderCell.row = borderRow;
this->m_hasSkinColors = true;
this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_backgroundCell, this->m_resolveSkin);
this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_borderCell, this->m_resolveSkin);
}