Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 96.1%
- C 3.2%
- POV-Ray SDL 0.4%
- CMake 0.2%
Batch #3398 by eAthena: 14 byte-identical, 1 confirmed by peer review. - fn_08117 CRuneSystemMgr::GetTagCount: byte-identical - fn_08118 CRuneSystemMgr::GetOwnedDecomItemCount: byte-identical - fn_08119 CRuneSystemMgr::IsInitialized: byte-identical - fn_08122 RuneSetData::CountSlots: logic confirmed by peer review - fn_08124 RuneData::GetName: byte-identical - fn_08127 CRuneSystemMgr::GetCurRuneSet: byte-identical - fn_08128 CRuneSystemMgr::GetCurSlotCount: byte-identical - fn_08130 RuneData::GetId: byte-identical - fn_08139 CRuneSystemMgr::GetSelectTag: byte-identical - fn_08140 RuneData::GetTagId: byte-identical - fn_08141 RuneData::GetActiveType: byte-identical - fn_08142 RuneSetData::GetGradeValue: byte-identical - fn_08144 CRuneSystemMgr::IsRequestPending: byte-identical - fn_08145 RuneData::GetResName: byte-identical - fn_08148 CRuneSystemMgr::ClearCurRuneSet: byte-identical Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Items/RuneSystem.cpp |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.