Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 96.1%
  • C 3.2%
  • POV-Ray SDL 0.4%
  • CMake 0.2%
Find a file
ragnarok-clanker a957bc9fa6 Decompile 15 functions in Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h
Batch #3398 by eAthena: 14 byte-identical, 1 confirmed by peer review.

- fn_08117 CRuneSystemMgr::GetTagCount: byte-identical
- fn_08118 CRuneSystemMgr::GetOwnedDecomItemCount: byte-identical
- fn_08119 CRuneSystemMgr::IsInitialized: byte-identical
- fn_08122 RuneSetData::CountSlots: logic confirmed by peer review
- fn_08124 RuneData::GetName: byte-identical
- fn_08127 CRuneSystemMgr::GetCurRuneSet: byte-identical
- fn_08128 CRuneSystemMgr::GetCurSlotCount: byte-identical
- fn_08130 RuneData::GetId: byte-identical
- fn_08139 CRuneSystemMgr::GetSelectTag: byte-identical
- fn_08140 RuneData::GetTagId: byte-identical
- fn_08141 RuneData::GetActiveType: byte-identical
- fn_08142 RuneSetData::GetGradeValue: byte-identical
- fn_08144 CRuneSystemMgr::IsRequestPending: byte-identical
- fn_08145 RuneData::GetResName: byte-identical
- fn_08148 CRuneSystemMgr::ClearCurRuneSet: byte-identical

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Items/RuneSystem.cpp
2026-10-29 21:47:18 +00:00
data Decompile 15 functions in Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h 2026-10-29 21:47:18 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 15 functions in Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h 2026-10-29 21:47:18 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.