rodecomp/Source/Contents/Models
ragnarok-clanker a70bbfd840 Decompile fn_17482 (C3dNodeV1::Initialize)
Batch #17684 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_17482 C3dNodeV1::Initialize: logic confirmed by peer review

Peer-reviewed-by: Yommy, cremane, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 02:08:16 +00:00
..
ModelActor.cpp Decompile 3 functions in Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, ... 2026-11-11 12:52:18 +00:00
ModelActor.h Decompile fn_24304 (CSkill::ShowModel) 2026-11-11 12:58:23 +00:00
ModelActorBounds.cpp
ModelAnimation.cpp Decompile fn_01724 (ModelRotationTrack::Sample) 2026-11-10 14:46:25 +00:00
ModelAnimation.h Decompile fn_17482 (C3dNodeV1::Initialize) 2026-11-12 02:08:16 +00:00
ModelKeyframes.cpp Decompile fn_17482 (C3dNodeV1::Initialize) 2026-11-12 02:08:16 +00:00
ModelLighting.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
ModelMovies.cpp Decompile fn_09164 (NamedBinkMovie::AddPosition) 2026-11-10 16:41:30 +00:00
ModelNode.cpp Decompile fn_17482 (C3dNodeV1::Initialize) 2026-11-12 02:08:16 +00:00
ModelNode.h
ModelNodeBounds.cpp
ModelOcclusion.cpp Decompile fn_02019 (Intersects) 2026-11-10 00:24:16 +00:00
ModelPlayback.cpp Decompile 7 functions in Source/Contents/Models/ModelPlayback.cpp, Source/Contents/Actors/ActorPickNode.cpp, ... 2026-11-11 12:54:30 +00:00
ModelQuaternion.cpp Decompile 2 functions in Source/Contents/Models/ModelQuaternion.cpp 2026-11-10 19:54:38 +00:00
ModelRendering.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModelRendering.h
ModelSpatial.cpp Decompile fn_17702 (OrientedBounds::Intersects) 2026-11-10 13:42:28 +00:00
ModelSpatial.h
ModelTextureAnimation.cpp