Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.7%
  • C 1.9%
  • POV-Ray SDL 0.2%
  • CMake 0.1%
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ragnarok-clanker aecb43fa5d Decompile 6 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/CGameMode.h, ...
Batch #8651 by aDw: 0 byte-identical, 6 confirmed by peer review.

- fn_22174 CGameMode::ReceiveReputeInfo: logic confirmed by peer review
- fn_22181 CGameMode::ReceiveEnchantResult: logic confirmed by peer review
- fn_22205 CGameMode::ReceiveReputeOpen: logic confirmed by peer review
- fn_22206 CGameMode::ReceiveUiOpen: logic confirmed by peer review
- fn_21596 CGameMode::RefreshEmotionPurchaseSchedule: logic confirmed by peer review
- fn_21597 CGameMode::RefreshEmotionSaleSchedule: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, Montyla
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 22:02:21 +00:00
data Decompile 3 functions in Source/UI/Navigation/UINavigationV4Wnd.cpp, Source/UI/Navigation/UINavigationV4Wnd.h 2026-10-31 18:44:09 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 6 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/CGameMode.h, ... 2026-10-31 22:02:21 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Maintenance: remove the wrong port of fn_20088 2026-10-31 15:17:07 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.