Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.8%
- C 1.9%
- POV-Ray SDL 0.2%
- Python 0.1%
Batch #9510 by secret: 0 byte-identical, 12 confirmed by peer review. - fn_21767 CGameMode::ReceiveActorStandEntry: logic confirmed by peer review - fn_21768 CGameMode::ReceiveActorStandEntryFont: logic confirmed by peer review - fn_21769 CGameMode::ReceiveActorTypedEntry: logic confirmed by peer review - fn_21770 CGameMode::ReceiveNpcStandEntry: logic confirmed by peer review - fn_21982 CGameMode::ReceiveActorMoveEntry: logic confirmed by peer review - fn_21983 CGameMode::ReceiveActorMoveEntryBody: logic confirmed by peer review - fn_21985 CGameMode::SpawnMovingActor: logic confirmed by peer review - fn_21986 CGameMode::ReceiveActorStandEntryNamed: logic confirmed by peer review - fn_21987 CGameMode::ReceiveActorStandEntryNamedBody: logic confirmed by peer review - fn_21989 CGameMode::SpawnStandingActor: logic confirmed by peer review - fn_21990 CGameMode::ReceiveActorStateEntryNamed: logic confirmed by peer review - fn_21991 CGameMode::ReceiveActorStateEntryNamedBody: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.