Batch #9510 by secret: 0 byte-identical, 12 confirmed by peer review. - fn_21767 CGameMode::ReceiveActorStandEntry: logic confirmed by peer review - fn_21768 CGameMode::ReceiveActorStandEntryFont: logic confirmed by peer review - fn_21769 CGameMode::ReceiveActorTypedEntry: logic confirmed by peer review - fn_21770 CGameMode::ReceiveNpcStandEntry: logic confirmed by peer review - fn_21982 CGameMode::ReceiveActorMoveEntry: logic confirmed by peer review - fn_21983 CGameMode::ReceiveActorMoveEntryBody: logic confirmed by peer review - fn_21985 CGameMode::SpawnMovingActor: logic confirmed by peer review - fn_21986 CGameMode::ReceiveActorStandEntryNamed: logic confirmed by peer review - fn_21987 CGameMode::ReceiveActorStandEntryNamedBody: logic confirmed by peer review - fn_21989 CGameMode::SpawnStandingActor: logic confirmed by peer review - fn_21990 CGameMode::ReceiveActorStateEntryNamed: logic confirmed by peer review - fn_21991 CGameMode::ReceiveActorStateEntryNamedBody: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| .. | ||
| Archive | ||
| Client | ||
| Contents | ||
| File | ||
| Interface | ||
| Network | ||
| Render | ||
| Resource | ||
| Script | ||
| Security | ||
| UI | ||
| Utility | ||
| ActorPickNode.cpp | ||
| ActorPickNode.h | ||
| EntityInit.cpp | ||
| LexiconTrie.cpp | ||