..
CGameMode.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
CLoginMode.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
CMode.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
EquipWindowLook.h
Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
2026-11-08 18:16:10 +00:00
GameMode.cpp
Decompile 2 functions in Source/Client/Mode/GameMode.cpp
2026-11-10 21:58:37 +00:00
GameModeActorEffects.cpp
Decompile fn_21289 (CGameMode::RefreshActorJobEffects)
2026-11-10 12:37:58 +00:00
GameModeEnums.h
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
GameModeEquipWindow.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
GameModeHandlers.cpp
Decompile fn_21815 (CGameMode::ReceiveSearchStoreItemsOld)
2026-11-10 18:55:31 +00:00
GameModeItemLists.cpp
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
GameModeMiniMap.cpp
Decompile fn_21255 (CGameMode::DrawMiniMap)
2026-11-10 16:50:12 +00:00
GameModeNames.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
GameModeNotices.cpp
Decompile 2 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/GameModePackets.cpp
2026-11-10 22:20:56 +00:00
GameModePackets.cpp
Decompile fn_21717 (CGameMode::ReceiveInventoryEquipList)
2026-11-10 18:43:04 +00:00
GameModeProtocol.cpp
Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...
2026-11-06 22:57:48 +00:00
GameModeReplay.cpp
Decompile fn_21368 (CGameMode::UpdateReplayPause)
2026-10-30 23:25:16 +00:00
GameModeSounds.cpp
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
LoginMode.cpp
Decompile 2 functions in Source/Client/Mode/LoginMode.cpp
2026-11-10 19:18:09 +00:00
LoginModeNotices.cpp
Decompile fn_22312 (CLoginMode::ReceiveNotifyBan)
2026-11-10 09:33:47 +00:00
ModeCursor.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
ModeDragState.cpp
Decompile fn_21430 (ModeDragState::BeginSkill)
2026-11-10 15:45:57 +00:00
ModeDragState.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
ModeEvents.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
ModeLifetime.cpp
fn_17819: note that SetServiceFlags intentionally drops the service-type branches
2026-11-07 22:51:11 +01:00
ModeMessage.h
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ModeMgr.cpp
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
ModeMgr.h
Decompile fn_17846 (CModeMgr::Run)
2026-10-31 01:13:47 +00:00
ModeTooltip.cpp
Decompile fn_17834 (CMode::ShowTooltip)
2026-11-10 14:30:06 +00:00