rodecomp/Source
ragnarok-clanker b259f2aa8a Decompile fn_06948 (CEvilLandEffect::Open)
Batch #16058 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_06948 CEvilLandEffect::Open: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 13:25:00 +00:00
..
Archive Decompile fn_18114 (PakRegistry::ReadArchive) 2026-11-10 13:05:34 +00:00
Client Decompile fn_04709 (TopLevelExceptionFilter) 2026-11-10 13:22:55 +00:00
Contents Decompile fn_06948 (CEvilLandEffect::Open) 2026-11-10 13:25:00 +00:00
File Decompile fn_18256 (CreateUniqueFileName) 2026-11-10 12:14:11 +00:00
Interface
Network Decompile fn_22268 (CLoginMode::SendKeepalive) 2026-11-10 13:07:11 +00:00
Render Decompile fn_02359 (CRenderSystemDX9::CreateRenderer) 2026-11-10 13:21:03 +00:00
Resource Decompile fn_08063 (CSprRes::EncodeSpriteRuns) 2026-11-10 13:05:29 +00:00
Script Decompile fn_18254 (LoadLuaResource) 2026-11-10 12:04:00 +00:00
Security Decompile 2 functions in Source/Security/NProtectGameGuardMgr.cpp 2026-11-10 09:47:38 +00:00
UI Decompile fn_13758 (UIParaItemShopWnd::SendMsg) 2026-11-10 13:15:39 +00:00
Utility Decompile 3 functions in Source/Utility/Hash/MD5.cpp 2026-11-10 13:12:55 +00:00
ActorPickNode.cpp Maintenance: Move the extern template declaration of std::_Traits_compare<char_traits<char>> from 18 units into Source/Utility/StdStr 2026-11-10 10:18:14 +00:00
ActorPickNode.h Decompile fn_17909 (CActorPickNode::Clear) 2026-11-10 07:54:02 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-11-10 13:04:47 +00:00
LexiconTrie.cpp