..
Achievement
Decompile fn_05328 (CAchievementMgr::InsertAchieveUIType)
2026-11-11 21:54:45 +00:00
Actors
Decompile fn_22651 (CPc::SetState)
2026-11-11 22:57:26 +00:00
AdventureGuide
Decompile 4 functions in Source/Contents/AdventureGuide/AdventureGuideMgr.cpp
2026-11-11 22:13:19 +00:00
Async
Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
2026-11-11 20:19:09 +00:00
Camera
Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
2026-11-11 10:58:29 +00:00
CashEmotion
Decompile fn_09459 (UICashEmotionPack_Purchase::ShowExpiry)
2026-11-11 19:52:59 +00:00
Clan
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Configuration
Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval
2026-11-11 17:05:29 +00:00
Effects
Decompile fn_45459 (CCaneOfEvilEyeEffect::UpdateLights)
2026-11-11 23:43:52 +00:00
Emblems
Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval
2026-11-11 17:05:29 +00:00
EntryQueue
Decompile 2 functions in Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/EntryQueue/EntryQueueMgr.cpp, ...
2026-11-11 16:13:30 +00:00
Events
Confirm fn_09059 (CSpecialPopupMgr::LuaAddMsg)
2026-11-11 22:28:07 +00:00
Ground
Confirm fn_17556 (GroundGeometry::Build)
2026-11-11 20:16:52 +00:00
Guild
Decompile 2 functions in Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Guild/GuildInfo.cpp
2026-11-11 12:54:14 +00:00
Hotkeys
Confirm fn_12617 (UIHotKeyWnd::GetHotkey)
2026-11-11 21:44:12 +00:00
Items
Decompile fn_06578 (ITEM_INFO::GetIdDisplayName)
2026-11-11 23:01:45 +00:00
Jobs
Decompile fn_23461 (CSession::GetRealWeaponId)
2026-11-11 21:59:40 +00:00
Map
Decompile fn_06506 (CPrivateAirplaneMgr::GetNeedItem)
2026-11-11 21:55:42 +00:00
Messenger
Decompile fn_23304 (CSession::UpdateRandomStats)
2026-11-11 22:51:26 +00:00
Models
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Monster
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movement
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movies
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Navigation
Decompile 2 functions in Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NavigationManager.h
2026-11-11 21:51:31 +00:00
Party
Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval
2026-11-11 17:05:29 +00:00
Pet
Maintenance: CRYPT_NAME pass 2 (replaces returned 17152 and 17203): CryptName.h builds the text with consteval + index_sequence so a
2026-11-11 15:28:55 +00:00
Quest
Decompile 3 functions in Source/Contents/Quest/RenewQuestMgr.cpp
2026-11-11 22:32:28 +00:00
Repute
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Rodex
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
RuneSystem
Decompile fn_08143 (CRuneSystemMgr::GetDecomList)
2026-11-11 22:44:39 +00:00
Schedule
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
SignBoard
Decompile 10 functions in Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Items/ClientItemLists.cpp, ...
2026-11-11 11:26:00 +00:00
Skills
Decompile fn_03270 (CSkillAction_AT_SOLID_STOMP::OnSkillEffect)
2026-11-11 22:56:41 +00:00
Skin
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Sound
Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp
2026-11-11 22:14:28 +00:00
Sprites
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Store
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Tables
Decompile 2 functions in Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, ...
2026-11-11 14:04:33 +00:00
Time
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00
UserData
Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval
2026-11-11 17:05:29 +00:00
World
Decompile fn_21286 (CGameMode::MarkWorldOcclusion)
2026-11-11 17:00:10 +00:00
ClientState.cpp
Decompile 5 functions in Source/Contents/ClientState.cpp
2026-11-11 23:16:27 +00:00
ClientState.h
Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
2026-11-06 16:30:12 +00:00
CombatTypes.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
InstantVar.cpp
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00
InstantVar.h
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00