rodecomp/Source/Client
ragnarok-clanker b4c06be357 Decompile 3 functions in Source/Client/Session.cpp, Source/Client/Session.h
Batch #2503 by meitogi: 0 byte-identical, 3 confirmed by peer review.

- fn_23355 CSession::GatName2RswName: logic confirmed by peer review
- fn_23415 CSession::FindItem1760ByItemId: logic confirmed by peer review
- fn_23417 CSession::GetItem1760QuantityByItemId: logic confirmed by peer review

Peer-reviewed-by: alisonrag, bigodeira, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 17:17:20 +00:00
..
Application Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
Browser Decompile 70 functions in Source/Client/Browser/BrowserFactory.cpp, Source/Contents/Emblems/EmblemUpload.cpp, ... 2026-10-28 19:35:29 +00:00
Input Rename TextInputBuffer -> CLanguage, TraditionalKeyInput -> CLanguageTC (DHXJ); files -> Language.{h,cpp}, LanguageTC.{h,cpp}. Pure rename, codegen unchanged (382/382 functions identical with includers). 2026-10-29 12:21:53 +01:00
Mode Decompile 9 functions in Source/Client/Mode/GameModeNames.cpp, Source/Client/Mode/CGameMode.h, ... 2026-10-29 12:57:42 +00:00
ClientOptions.cpp Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
ClientOptions.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeBaseEvents.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
ModeBaseEvents.h Decompile fn_17849 (ModeBaseEvents::Send) 2026-10-27 11:01:39 +00:00
ModeCursorDrawing.cpp Decompile fn_17824 (CMode::DrawCursor) 2026-10-29 09:01:52 +00:00
ModeFade.cpp Decompile 2 functions in Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp, ... 2026-10-27 10:04:54 +00:00
ModeFade.h Decompile 2 functions in Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp, ... 2026-10-27 10:04:54 +00:00
ModeFadeOut.cpp Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
ModeFadeOut.h Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
ModeScreenshot.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionInfo.cpp, Source/Client/Session.h, ... 2026-10-29 12:58:19 +00:00
ModeScreenshot.h Decompile fn_17830 (SanitizeScreenshotName) 2026-10-28 19:44:47 +00:00
ModeTransitions.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
Registry.cpp Maintenance: Preserve original non-null empty C-string initializer: slot 0x01348F80 contains 0x010D4EE8 and its target starts with NU 2026-10-26 19:23:28 +00:00
Registry.h Maintenance: Define every global once in its owner unit; session members replace member globals 2026-10-26 18:34:25 +00:00
Replay.cpp Decompile fn_06623 (BuildReplayTaggedRecord) 2026-10-28 20:43:04 +00:00
Replay.h Decompile fn_06623 (BuildReplayTaggedRecord) 2026-10-28 20:43:04 +00:00
ReplayControl.cpp Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ... 2026-10-27 11:01:59 +00:00
ReplayPacketRecorder.cpp Decompile 5 functions in Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayPacketRecorder.h, ... 2026-10-28 19:46:26 +00:00
ReplayPacketRecorder.h Decompile 5 functions in Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayPacketRecorder.h, ... 2026-10-28 19:46:26 +00:00
ReplayRecordOption.h ♻️ refactor(replay): replaced magic packet IDs with named constants and added replay record options 2026-10-27 14:43:03 +00:00
Session.cpp Decompile 3 functions in Source/Client/Session.cpp, Source/Client/Session.h 2026-10-29 17:17:20 +00:00
Session.h Decompile 3 functions in Source/Client/Session.cpp, Source/Client/Session.h 2026-10-29 17:17:20 +00:00
SessionParty.cpp Decompile 5 functions in Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/EffectForceRender.cpp, ... 2026-10-29 12:59:22 +00:00
Timer.cpp Decompile 3 functions in Source/Client/Timer.cpp, Source/Client/Timer.h 2026-10-29 00:11:58 +00:00
Timer.h Decompile 3 functions in Source/Client/Timer.cpp, Source/Client/Timer.h 2026-10-29 00:11:58 +00:00