rodecomp/Source/Client/Mode
ragnarok-clanker b538c3a695 Maintenance: Consolidate the guild state into its real owner. The original has one GuildInfo object at 0x16D4400 (static ctor 0x4A887
Batch #10011 by ragnarok-clanker: forced by an admin (8 lower score(s), 43 changed function(s)); checked with 137 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h.
2026-11-02 13:42:03 +00:00
..
CGameMode.h Maintenance: CGameMode layout, remaining members after maintenance 00792cfe (replaces returned batch 9955, rebased on current main). 2026-11-02 12:44:07 +00:00
CLoginMode.h Decompile 2 functions in Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, ... 2026-11-01 13:10:23 +00:00
CMode.h Decompile fn_21288 (CGameMode::InitializeState) 2026-11-02 11:23:58 +00:00
EquipWindowLook.h Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ... 2026-10-31 00:51:56 +00:00
GameMode.cpp Maintenance: Consolidate the guild state into its real owner. The original has one GuildInfo object at 0x16D4400 (static ctor 0x4A887 2026-11-02 13:42:03 +00:00
GameModeActorEffects.cpp Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ... 2026-10-31 07:25:15 +00:00
GameModeEquipWindow.cpp Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ... 2026-10-31 00:51:56 +00:00
GameModeHandlers.cpp Decompile fn_21815 (CGameMode::ReceiveSearchStoreItemsOld) 2026-11-01 07:08:47 +00:00
GameModeItemLists.cpp Decompile fn_21835 (CGameMode::ReceiveInventoryStart) 2026-10-31 16:16:32 +00:00
GameModeMiniMap.cpp Maintenance: CGameMode layout, remaining members after maintenance 00792cfe (replaces returned batch 9955, rebased on current main). 2026-11-02 12:44:07 +00:00
GameModeNames.cpp Decompile 2 functions in Source/Client/Mode/GameModeNames.cpp 2026-10-30 19:50:35 +00:00
GameModeNotices.cpp Maintenance: Consolidate the guild state into its real owner. The original has one GuildInfo object at 0x16D4400 (static ctor 0x4A887 2026-11-02 13:42:03 +00:00
GameModePackets.cpp Maintenance: Consolidate the guild state into its real owner. The original has one GuildInfo object at 0x16D4400 (static ctor 0x4A887 2026-11-02 13:42:03 +00:00
GameModeProtocol.cpp Decompile 3 functions in Source/Client/Mode/GameModeProtocol.cpp 2026-10-29 22:37:49 +00:00
GameModeReplay.cpp Decompile fn_21368 (CGameMode::UpdateReplayPause) 2026-10-30 23:25:16 +00:00
GameModeSounds.cpp Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ... 2026-10-30 21:31:01 +00:00
LoginMode.cpp Maintenance: Consolidate the guild state into its real owner. The original has one GuildInfo object at 0x16D4400 (static ctor 0x4A887 2026-11-02 13:42:03 +00:00
LoginModeNotices.cpp Decompile 2 functions in Source/Client/Mode/CLoginMode.h, Source/Client/Mode/LoginModeNotices.cpp 2026-10-30 20:36:44 +00:00
ModeCursor.cpp Decompile fn_17820 (CMode::CMode) 2026-11-02 12:29:48 +00:00
ModeCursor.h Decompile fn_17820 (CMode::CMode) 2026-11-02 12:29:48 +00:00
ModeDragState.cpp Decompile 16 functions in Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, ... 2026-10-30 18:11:24 +00:00
ModeDragState.h Decompile 16 functions in Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, ... 2026-10-30 18:11:24 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeLifetime.cpp Decompile fn_17821 (sub_AD53B0) 2026-10-31 02:39:25 +00:00
ModeMgr.cpp Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeMgr.h Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeTooltip.cpp Decompile fn_21288 (CGameMode::InitializeState) 2026-11-02 11:23:58 +00:00
ModeTooltip.h Decompile fn_21288 (CGameMode::InitializeState) 2026-11-02 11:23:58 +00:00